# An update about Kingdoms

**URL:** <https://community.puzzlequest3.com/t/an-update-about-kingdoms/2055>\
**Category:** Early Access Official News\
**Created:** [February 11, 2022, 3:30am UTC](https://community.puzzlequest3.com/t/an-update-about-kingdoms/2055 "2022-02-11T03:30:48Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [February 11, 2022, 2:51pm UTC](https://community.puzzlequest3.com/t/an-update-about-kingdoms/2055/4 "2022-02-11T14:51:59Z")

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> [@Zudaio](#):
>
> Imagine a world where, with the change of just one or two numbers, as a stopgap, some of the problems with the bazaar is addressed while we wait for the revamp. Like, say, changing the cap from 30 to 60.

This can’t be overstated enough. If it’s to be multiple releases until fixes come to kingdoms, then the caps need to be adjusted **now**. There is literally no reason for there to be a 30 buy cap on the top tiers of Food and Ore. The constraint should be the currency itself. If the developer can’t find enough time to code unlimited buys on these deals with a 30 buy renewal cap (meaning at least 30 need to be bought to maintain that tier) then **just change the caps on Food to 60 and Ore to 45**. I’ve provided plenty of math on this issue in past posts (like here):

> [@Why do the Developers hate Highly Active Kingdoms at Maximum Capacity?](https://community.puzzlequest3.com/t/why-do-the-developers-hate-highly-active-kingdoms-at-maximum-capacity/1295/1):
>
> A player with a maxed Brie at Epic level can earn 68 Food/hour or 1,632 Food/day. A player with a maxed Brie at Legendary level can earn 88 Food/hour or 2,112 Food/day. Given that many highly active guilds have players who have follower progression higher than the current model would assume but also taking into account that Crystals are much more obtainable now since 0.36, let’s split the difference and assume that the average player in a highly active guild could be earning as much as 1,900 Food/day. That’s enough purchasing power to buy 3x Food Deal daily. Essentially, 10 players can buy out the Food Deal every day.

and have gone so far as to create two kingdoms of 15 people because full kingdoms are still harmed every day by these absolutely stupid caps.

> [@OminousGMan](#):
>
> The Development Team has been listening to the feedback that you’ve all provided and they will be dedicating some time after worldwide release to update and give Kingdoms the love they need!

Please @OminousGMan, the development team needs to recognize the urgency of this issue. Many longer time players have held on by a thread waiting for changes and I can assure you there will be nothing but ill comment if no changes at all are made until 1.2.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/4/4d73b5e5bfded96e2d007d65d450e6d7288400be.png)

Messages like this are meaningless when small changes that truly make a difference are ignored.

Obviously the entire kingdom structure, management tools, and benefits needs to be reworked, but until this is done and made available in 1.2, this simple fix as @Zudaio suggests is so easy and its absolutely unacceptable that this hasn’t been addressed.

**EDIT:** one last comment. I assume you are anticipating a flood of new players on game release. That means existing and new kingdoms will be recruiting. Most new players have excess food to spend after only 1 month or less of game play. If the changes to kingdoms don’t occur for 3-6 months after release, the noise about this issue is just going to grow louder and louder and create a lot of bad sentiment for absolutely no reason. Putting a cap on an earnable resource and then also putting a cap on what it can be spent on is such bad design, even if temporary. Please fix this now.

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_[View the full topic](https://community.puzzlequest3.com/t/an-update-about-kingdoms/2055)._
