# Board rule and effect

**URL:** <https://community.puzzlequest3.com/t/board-rule-and-effect/4249>\
**Category:** Game Feedback & Ideas\
**Created:** [January 18, 2024, 5:38am UTC](https://community.puzzlequest3.com/t/board-rule-and-effect/4249 "2024-01-18T05:38:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Hagane](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/hagane/32/156_2.png) [@Hagane](https://community.puzzlequest3.com/u/Hagane)\
**Post date:** [January 18, 2024, 5:38am UTC](https://community.puzzlequest3.com/t/board-rule-and-effect/4249/1 "2024-01-18T05:38:25Z")

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Since version 2.X story comes to an end, I think it’s time to suggest some extra stuff to stir up things and make campaign more interesting…

Board Rule: some new rule apply on a certain game board. It will persist throughout the combat.  
example:  
Chaos space: gem will fall from different direction, change randomly every turn.  
Cyclone: no skyfall during every turn(skyfall will fill the board at the end of each turn).  
Inferno world: All fire gems appear with bigger size (+1).  
Tight space: Board is smaller than normal (less rows and columns).

Board effect: applied by spell and gear effect. Minor change to the combat for a short time, normally a few turns.  
Example:  
Dense fog: physical attack become less likely to be critical or be blocked.  
Acid rain: more poison gem and less ice gem skyfall.  
Combustible mana: cast a damaging spell do heavy damage to everyone. Dissipate once triggered.
