# Character Menus Need More Flexibility

**URL:** <https://community.puzzlequest3.com/t/character-menus-need-more-flexibility/435>\
**Category:** Early Access Game Feedback\
**Created:** [April 24, 2021, 7:14pm UTC](https://community.puzzlequest3.com/t/character-menus-need-more-flexibility/435 "2021-04-24T19:14:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Callmepogi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/callmepogi/32/312_2.png) [@Callmepogi](https://community.puzzlequest3.com/u/Callmepogi)\
**Post date:** [April 24, 2021, 7:14pm UTC](https://community.puzzlequest3.com/t/character-menus-need-more-flexibility/435/1 "2021-04-24T19:14:43Z")

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My main issue is with the Follower Upgrade modal overlay. You must tap the tiny X (close) target to dismiss this overlay while it’s in a lightbox. Consider allowing users to also close this overlay by tapping outside of the Follower Upgrade overlay for ease of use and larger target sizes.

While we’re talking about target sizes, navigating my equipment takes precision, too. Switching from one piece of armor to another takes a precise tap on the X (close) button, then another tap on the armor I want. I have to do this for every piece of equipment I want to upgrade at that moment.

Consider implementing a horizontal swipe as another way to switch between equipment while users upgrade different pieces at one time.

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**Author:** ![Cookie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/cookie/32/20_2.png) [@Cookie](https://community.puzzlequest3.com/u/Cookie)\
**Post date:** [July 8, 2021, 3:20am UTC](https://community.puzzlequest3.com/t/character-menus-need-more-flexibility/435/2 "2021-07-08T03:20:04Z")

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To me it feels like to do almost everything need comes down to menu to menu to death. I’m not sure how to fix or consolidate this to make it easier. What to to group with what to make it so everything isn’t a menu. 🤔
