# Chest salvage suggestion

**URL:** <https://community.puzzlequest3.com/t/chest-salvage-suggestion/556>\
**Category:** Early Access Game Feedback\
**Created:** [May 11, 2021, 2:24am UTC](https://community.puzzlequest3.com/t/chest-salvage-suggestion/556 "2021-05-11T02:24:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Taliesin](https://avatars.discourse-cdn.com/v4/letter/t/22d042/32.png) [@Taliesin](https://community.puzzlequest3.com/u/Taliesin)\
**Post date:** [May 11, 2021, 2:24am UTC](https://community.puzzlequest3.com/t/chest-salvage-suggestion/556/1 "2021-05-11T02:24:18Z")

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I would like for there to be a little more given when salvage a chest other than just gold. Would be nice if got like 1 random shard for iron, 2 random shard for gold, and 3 random shard for a diamond chest.

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**Author:** ![Tresk](https://avatars.discourse-cdn.com/v4/letter/t/dc4da7/32.png) [@Tresk](https://community.puzzlequest3.com/u/Tresk)\
**Post date:** [May 22, 2021, 4:02am UTC](https://community.puzzlequest3.com/t/chest-salvage-suggestion/556/2 "2021-05-22T04:02:50Z")

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probably not going to happen ☹ I do think some improvements on the salvaging are needed, though. Very true. Even a low percent chance of getting a key would be decent.

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/tacet/32/51_2.png) [@Tacet](https://community.puzzlequest3.com/u/Tacet)\
**Post date:** [May 22, 2021, 4:42am UTC](https://community.puzzlequest3.com/t/chest-salvage-suggestion/556/3 "2021-05-22T04:42:11Z")

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Since only around 24 pet slots are currently used within the game, could potentially use pets to salvage as a mechanic.

Salving with a pet would give key based on key chance,  
extra gold based on mission time,  
and cooldown would be placed at 1x the chest’s normal opening time - rest %.

Something like a diamond salvage with a 10%/10%/10% pet under this system would be:

- 10% chance for diamond key
- 110 gold
- Pet is placed on cooldown for 21 hours and 36 minutes

With how pets are now, only 24 of them are ever used, or 32 max if doing a mixed combination of chests. Would be nice to have a function for the other dozens.

This would also give a purpose to the worst stat currently in the game, rest time, since salvaging with a key chance would require rested pets under this system. Rest time currently isn’t used since perfect 3 cycles can be done with chests that completely ignore rest time, but having a mechanic that could cause pets to need to rest based on gameplay would add incentive to have high rest time spares.
