# Crit chance stuck at 80% during KD

**URL:** <https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720>\
**Category:** Game Feedback & Ideas\
**Created:** [May 30, 2024, 1:42pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720 "2024-05-30T13:42:41Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [May 30, 2024, 1:42pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/1 "2024-05-30T13:42:41Z")

</div>

I’m running the Guard’s Gloves at mythic, and although I keep making matches of 5, I can’t get my crit chance up past 80% (with Merc). We almost didn’t beat our XX dragon.

---

<div class="post-metadata">

**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/esoxnepa/32/4552_2.png) [@Esoxnepa](https://community.puzzlequest3.com/u/Esoxnepa)\
**Post date:** [May 30, 2024, 2:54pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/2 "2024-05-30T14:54:11Z")

</div>

If they are going to make changes like this in the future and permanent, then I am very glad this was released as a stealth test “bug” before I start crafting gear with the Follower rework.

Once I start crafting my end game set, a major change to combat like this would have me livid.

---

<div class="post-metadata">

**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [May 30, 2024, 3:32pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/3 "2024-05-30T15:32:34Z")

</div>

I doubt very much that this is intentional; there’s no reason to make our builds less optimal.

---

<div class="post-metadata">

**Author:** ![reYar2802](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/reyar2802/32/3836_2.png) [@reYar2802](https://community.puzzlequest3.com/u/reYar2802)\
**Post date:** [May 30, 2024, 3:35pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/4 "2024-05-30T15:35:40Z")

</div>

The critical hit chance is there but you don’t see it a lot

 ![1000001860](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/2/2e19526f2470a117bde99f5c3e394c78b326f072.jpeg)

---

<div class="post-metadata">

**Author:** ![TheInturned](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/theinturned/32/4991_2.png) [@TheInturned](https://community.puzzlequest3.com/u/TheInturned)\
**Post date:** [May 30, 2024, 4:00pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/5 "2024-05-30T16:00:46Z")

</div>

Exactly! Most of the bugs lately feel as it they are, “let’s see if they notice”.

I spent the last month spending gems, upgrading gear specifically for builds at the end game. Now, if this change stays, time and money was wasted.

---

<div class="post-metadata">

**Author:** ![TheInturned](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/theinturned/32/4991_2.png) [@TheInturned](https://community.puzzlequest3.com/u/TheInturned)\
**Post date:** [May 30, 2024, 4:01pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/6 "2024-05-30T16:01:39Z")

</div>

It would only be intentional if the goal was to make the builds less optimal so players need to spend more to make other builds.

---

<div class="post-metadata">

**Author:** ![00h00m](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/00h00m/32/3601_2.png) [@00h00m](https://community.puzzlequest3.com/u/00h00m)\
**Post date:** [May 30, 2024, 4:40pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/7 "2024-05-30T16:40:05Z")

</div>

**It is not in the patch notes** , so it should be treated as a bug and remedied.

Going forward I think an 80% crit cap is a bad thing for the game, without other **major tweaks to the damage equation**.

There are many encounters that enemies have been tuned around the current damage output. (see the thread about enemy spell damage).

Our PvE opponents already exceed the 80% block chance cap at the highest levels, to the point that you can expect any un-stunned opponent to block.

Lastly, there is a history of bugs that the dev team has created with respect to properly applying bonuses: (_i.e. warlock ultimate bug, wither stacking, power increasing spell multiplier, etc._). So, I am selfishly hoping we maintain 100%+ crit chance as an option so I do not have to do all of the math to validate every patch whether or not something got messed up, or if the game is intentionally breaking its own rules. If I have a crit chance of 100% or greater and I don’t crit then I know there is a bug. If it is 80% capped I have to keep track to make sure there is no bad math happening. I really don’t like being an unpaid QA tester every patch.

---

<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [May 30, 2024, 9:38pm UTC](https://community.puzzlequest3.com/t/crit-chance-stuck-at-80-during-kd/4720/8 "2024-05-30T21:38:07Z")

</div>

> [@Update 3.1 Patch Notes](https://community.puzzlequest3.com/t/update-3-1-patch-notes/4708/99):
>
> Still chasing up the crit cap

~~Following up again today~~

Update: thread created

> [@Crit % Chance Changes](https://community.puzzlequest3.com/t/crit-chance-changes/4725):
>
> Hey everyone, Created a crit % chance thread of it’s own, so it’s a one-stop place for questions and feedback. It took a little longer than normal to get this together, as I wanted to ensure I had as much information as possible from your responses and asked the team my own questions. Also getting a response written from the team, so big thanks to our Producer Morgs for putting this together for me. Capping Critical Hit Chance to 80% Why did we do it? The original design of the game limite…
