# EnD GaME Ideas and thoughts!

**URL:** <https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760>\
**Category:** Early Access Game Discussion\
**Created:** [June 1, 2021, 11:33pm UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760 "2021-06-01T23:33:07Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Heastorm](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/heastorm/32/405_2.png) [@Heastorm](https://community.puzzlequest3.com/u/Heastorm)\
**Post date:** [June 1, 2021, 11:33pm UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/1 "2021-06-01T23:33:07Z")

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So what would you like to see for end game?

Guild Boss?  
World Boss?  
Higher Difficulty?  
Raid Bosses?  
Real time PVP?  
Towers?  
Unlimited mode?

Just so ideas to kick around please feel free to add to them or suggest one of your own idea’s.

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/tacet/32/51_2.png) [@Tacet](https://community.puzzlequest3.com/u/Tacet)\
**Post date:** [June 1, 2021, 11:52pm UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/2 "2021-06-01T23:52:54Z")

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> [@Heastorm](#):
>
> Real time PVP?

Made a post about real time PvP that could work here:

> [@PvP feedback after game's first triple 1st place week](https://community.puzzlequest3.com/t/pvp-feedback-after-games-first-triple-1st-place-week/374):
>
> I just got first place in all 3 PvP tournaments this week, the first time it has been done (mostly because of Elite Tournaments, more on that later). I wanted to give a bunch of feedback in regard to PvP as it seems rather bare bones and flawed currently. Scoring: The scoring for PvP doesn’t seem to make much sense at all. Currently, it is just a multi way tie competition where the whole goal is to use as many high rush down spells as possible to win on turn 1. The biggest issue with scoring …

> [@Heastorm](#):
>
> Higher Difficulty?

Would definitely love to see something in this regard. While we still haven’t gotten the first balance patch yet, max difficulty dungeons/skirmishes are way too easy. The only thing difficulty does in this game is increase some numbers with no other challenge added.

> [@Heastorm](#):
>
> suggest one of your own idea

Would love to see an arena style game mode when the player has to draft 4 spells. Now that PvP allows for any spells to be used, it makes every game mode now just a “pick strongest synergy 4”. There is very little room for using different builds since different builds would just win slower.

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**Author:** ![Vinplaygames](https://avatars.discourse-cdn.com/v4/letter/v/b3f665/32.png) [@Vinplaygames](https://community.puzzlequest3.com/u/Vinplaygames)\
**Post date:** [June 2, 2021, 1:02am UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/3 "2021-06-02T01:02:00Z")

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Real-time PvP.

will be very cool.

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/elitemastereric/32/33_2.png) [@EliteMasterEric](https://community.puzzlequest3.com/u/EliteMasterEric)\
**Post date:** [June 2, 2021, 7:13am UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/4 "2021-06-02T07:13:48Z")

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It is my strong suspicion that the oft-referenced upcoming game mode for 0.36 will be something for players who beat dungeons to accomplish. A mode beyond dungeons and skirmishes, intended for players beyond level 50, and (as explicitly stated) with rewards including crystals and relics.

Perhaps it is some sort of hoard mode (tackle multiple increasingly difficult enemies, with increasing rewards based on how many you defeated), perhaps it is a guild raid boss (everyone in the guild works together to take it down!), perhaps it is a tower mode akin to Diablo III’s Greater Rifts with endless procedural-generated difficulties.

Also, as mentioned, real-time PvP is a heavily requested feature, and the infrastructure required to implement it already exists (we have real-time co-op in place).

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/tacet/32/51_2.png) [@Tacet](https://community.puzzlequest3.com/u/Tacet)\
**Post date:** [June 2, 2021, 7:54am UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/5 "2021-06-02T07:54:03Z")

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> [@EliteMasterEric](#):
>
> endless procedural-generated difficulties

Don’t believe they would ever add an endless mode due to how some equipment in the game scales.

Any battle that has more than 15 enemies could have the player scale to 1 shotting anything and taking 0% damage from most things.

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/elitemastereric/32/33_2.png) [@EliteMasterEric](https://community.puzzlequest3.com/u/EliteMasterEric)\
**Post date:** [June 2, 2021, 8:49am UTC](https://community.puzzlequest3.com/t/end-game-ideas-and-thoughts/760/6 "2021-06-02T08:49:13Z")

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> [@Tacet](#):
>
> Don’t believe they would ever add an endless mode due to how some equipment in the game scales.

I’m personally imagining something more how Dungeons currently work, where there’s fixed levels, but they add increasing difficulty and don’t add a hard cap. Could you beat a Difficulty 20 dungeon? Difficulty 30? Difficulty 50?

In Diablo III, which I mentioned as my comparison, there is a system where you can complete increasingly difficult dungeons, with the theoretical maximum requiring perfect play, perfect gear, and an incredibly high Paragon level (the Citadel system is basically an exact copy of Diablo’s Paragon system).
