# Evolving eq seems impossible

**URL:** <https://community.puzzlequest3.com/t/evolving-eq-seems-impossible/511>\
**Category:** Early Access Game Feedback\
**Created:** [May 3, 2021, 6:55pm UTC](https://community.puzzlequest3.com/t/evolving-eq-seems-impossible/511 "2021-05-03T18:55:42Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [May 8, 2021, 5:17pm UTC](https://community.puzzlequest3.com/t/evolving-eq-seems-impossible/511/14 "2021-05-08T17:17:11Z")

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Also, on the topic of leveling/evolving equipment,

Yes, the shard economy is going to be rebalanced sooner or later after all of the stability issues have been addressed. Salty has said this a bunch of times already.

But in the meantime,

- Why are accessory shards (of any level) disproportionately rare compared to shards of _any_ other type?

- Why do Tier 2 (Lesser) shards drop more rarely than other tiers of shards in their level-appropriate ranges (Lesser 10-19, Greater, 20-29, etc.)? _Side Note: The Guild Bazaar Ore Deals does help mitigate this observation somewhat._

- Why, in higher tiers of treasure chests, do shards drop in very small quantities (often 2-3), when gear at their appropriate levels that require those shards need 30, 40, and even 50 shards of the same type for a _ **single** _ level up?

Again, the shard economy is going to be rebalanced, so hopefully all of these frustrations will be eventually moot. Just wanted to vent a little.

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_[View the full topic](https://community.puzzlequest3.com/t/evolving-eq-seems-impossible/511)._
