# Fairer bazaar for all kingdom members

**URL:** <https://community.puzzlequest3.com/t/fairer-bazaar-for-all-kingdom-members/1828>\
**Category:** Early Access Game Feedback\
**Created:** [November 20, 2021, 7:53am UTC](https://community.puzzlequest3.com/t/fairer-bazaar-for-all-kingdom-members/1828 "2021-11-20T07:53:34Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [November 25, 2021, 3:28pm UTC](https://community.puzzlequest3.com/t/fairer-bazaar-for-all-kingdom-members/1828/3 "2021-11-25T15:28:26Z")

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> [@Sibelios](#):
>
> Until they actually update kingdoms, maintain a kingdom of ~15 players.

I share the details of what we have done in Throne of Odin to deal with this issue:

> [@Why do the Developers hate Highly Active Kingdoms at Maximum Capacity?](https://community.puzzlequest3.com/t/why-do-the-developers-hate-highly-active-kingdoms-at-maximum-capacity/1295/18):
>
> Shortly after this post, we made a decision at Throne of Odin to deal with this issue by splitting the kingdom in two: [Throne of Odin kingdom details] [Odin Taco Truck kingdom details] Although it was a drastic step, I felt it was necessary so that our players weren’t penalized daily by the existing poor kingdom design. Keys are essentially pointless except to the newest players playing high daily hours, so the fact that the primary kingdom benefit lost in this decision is keys made it an e…

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