# Fall Community Blog

**URL:** <https://community.puzzlequest3.com/t/fall-community-blog/3844>\
**Category:** Developer & Patch Notes\
**Created:** [September 14, 2023, 12:00am UTC](https://community.puzzlequest3.com/t/fall-community-blog/3844 "2023-09-14T00:00:15Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [September 17, 2023, 3:32pm UTC](https://community.puzzlequest3.com/t/fall-community-blog/3844/5 "2023-09-17T15:32:21Z")

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Brief version of thoughts:

> [@Jeto](#):
>
> Minions are so cute and we love them so much, but if we’re being honest, they’ve been a bit of a black sheep in the Puzzle Quest 3 family. They never quite fit in.
> 
> We want to do right by them and give them a more cohesive, natural place in PQ3.

> [@Jeto](#):
>
> There is something in that that has that “Puzzle Questy” feeling we’re after.

Hero(ine) gets to bring one pet into battle, just like in PQ1, and get access to a player version of the pet’s PvP spell. Nostalgia super low-hanging fruit, as well as allowing players to pick a restricted set of “wildcard” pet spells for diversity of builds. Good time to do this as well, while you are reworking the spell system.

> [@Jeto](#):
>
> Related to that (and ‘Puzzle Questy’): We think spells should live in a spell book, don’t you?

There aren’t any plans to make the hero(ine) meditate in the spell book for spell mana, is there? 😳… (I’m old 😔)

> [@Jeto](#):
>
> Spell System Rework

> [@Jeto](#):
>
> Gear System Rework

Yeah, many in-game systems are easily breakable. For example, tier XX guild daily dragons were surely not meant for 2-3 players to duo/trio (with the occasional lucky solo). Players reaching millions of armor/resistance in combat, guaranteed weapon crits, and so on.

Hoping the Team is seriously looking at the _core rules mechanical weaknesses_ (and not just band-aiding the situation via gear nerfs) that allow players who have a sound grasp of current game mechanics to leverage spells/gear that affect those core rules weaknesses to do things they aren’t likely supposed to be able to pull off in-game.

Also also, did the blue-haired high-elven archer get backburnered (or is imminently being released with the PvP update)?

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_[View the full topic](https://community.puzzlequest3.com/t/fall-community-blog/3844)._
