# Gear Rework: opinion poll

**URL:** <https://community.puzzlequest3.com/t/gear-rework-opinion-poll/4521>\
**Category:** Game Discussion\
**Created:** [April 3, 2024, 8:28pm UTC](https://community.puzzlequest3.com/t/gear-rework-opinion-poll/4521 "2024-04-03T20:28:14Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Switch](https://avatars.discourse-cdn.com/v4/letter/s/ee59a6/32.png) [@Switch](https://community.puzzlequest3.com/u/Switch)\
**Post date:** [April 17, 2024, 3:44pm UTC](https://community.puzzlequest3.com/t/gear-rework-opinion-poll/4521/9 "2024-04-17T15:44:07Z")

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> [@ed.209](#):
>
> in exchange for aether, follower crystals

This seems likely to me. It _could_ work. However there are two dangers:

**1) It might _require_ high-level followers**

This would make the mechanic available only to mid- or end-level gamers. Thus failing to attract new customers who would prefer this mechanic (e.g. the sort of customers who were the majority of PQ3’s player base before 3.0.)

The mechanic needs to be available _right from the start_ to give PQ3 the widest possible appeal, which is part of the point – larger customer base = more microtransactions, and more “minnows” getting hooked and “leveling up” to be whales.

.

**2) It might be too expensive**

For customers who enjoy the “upgrading” form of advancement (and there are many, to judge by the complaints both on forum and in game chat), this path needs to be _reasonable_ (in terms of material) costs in order to offer a genuine “mode of playing” and not just an expensive one-off that you can only afford to do occasionally.

If it’s just an expensive “frill” around the edges of the new gacha-style-PQ3, it will - rightly - be seen by customers as just a money grab and a complete failure to address the actual complaints. It won’t re-engage alienated customers or attract many additional new ones.

It needs to be something both F2P and whales (and everyone in between) can reasonably pursue as a path to gear improvement, if they’re interested in that mode of play.

.

For proposals, see here:

> [@Re-implementing the rarity-improving mechanic -- now with TL;DR](https://community.puzzlequest3.com/t/re-implementing-the-rarity-improving-mechanic-now-with-tl-dr/4599/15):
>
> TL;DR Summary , as requested. For fuller discussion of the below, see the more discursive original post in the thread. (Slight improvements in suggestions made below as compared to OP.) @Jeto maybe this will prove more useful to you? smiley . I) GOALS Implement gear-quality-improving mechanic, integrated into 3.0 gear and follower system Make this mechanic optional – players may advance this way or strictly through gacha style Thus make the game appeal to a wider customer base Some qu…

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_[View the full topic](https://community.puzzlequest3.com/t/gear-rework-opinion-poll/4521)._
