# Kingdoms slowly dying

**URL:** <https://community.puzzlequest3.com/t/kingdoms-slowly-dying/1935>\
**Category:** Early Access Game Discussion\
**Created:** [December 22, 2021, 9:45am UTC](https://community.puzzlequest3.com/t/kingdoms-slowly-dying/1935 "2021-12-22T09:45:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [December 22, 2021, 2:37pm UTC](https://community.puzzlequest3.com/t/kingdoms-slowly-dying/1935/2 "2021-12-22T14:37:23Z")

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> [@Elric](#):
>
> just get bored of lack of functional changes or the game itself.

This is the most likely culprit. Given the length of early access and the ongoing structural economy changes, there is virtually no “content” released since launch other than Events. Many players who play regularly quickly exceed the available content so it’s not all that surprising that attrition is the biggest issue.

I know in Throne of Odin we have tried to make things as entertaining and rewarding as possible along the way (much of which we’ve documented in other posts). But the reality is most longer-term players have little need to continue playing. PvE Strategy is still mono-color/barrier/stun oriented; PvP is Turn0 gear-oriented. Once you have those build outs, there is little else to strive for.

Hopefully the economy adjustments are about done and perhaps more content and QoL will start to be present in the updates. That will go a long way towards reinvigorating existing players.

> [@Elric](#):
>
> I really enjoy(ed?) the game and am still playing GOW where the incentive to keep playing has been a lot better, guilds are not dying there or at least still have decent influx of players.

Gems of War has the advantage of being a long-running “collection” game which incentivizes continued play. There is little strategy at this point in the game (equip overpowered World Event medals, use Tesla/Queen Bee, fast farm with Ironhawk or Phoenicia, etc.) beyond a small bit in Guild Wars. People continue to play to get the next troop, the next kingdom advancement, etc. PQ3 has a long way to go before it starts hitting those marks.

P.S. (EDIT - added after) - it also doesn’t help that the CX experience here has been a massive failure. Mostly this is the developers’ fault due to the length of early access but plenty of developers have made that a strength by really engaging with the early access player base and keeping them both informed and involved. That hasn’t happened here and the strain of it is really showing.

This was almost 3 months ago:

> [@Devs - what are you working on?](https://community.puzzlequest3.com/t/devs-what-are-you-working-on/1597/4):
>
> Hey all,
> 
> We are currently considering a few different ways in which we can eventually share a roadmap of the upcoming plans for PQ3.  
> So the everyone can keep track of what we are working on and potentially where certain things are in relation to progress.
> 
> At this stage, with early access, things are evolving and changing and I believe at the moment we are still fleshing out the remainder of the year.  
> But hopefully we will be able to share some general focus areas going forward.
> 
> I can share that one of the things the teams is working on at the moment is improvements to Events & Challenge features.

Beyond the actual release of 0.39 which was primarily an overhaul of a couple of economy/activity mechanics, that’s all we know. It’s hard to look forward to something when there is nothing to look forward to.

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_[View the full topic](https://community.puzzlequest3.com/t/kingdoms-slowly-dying/1935)._
