# Logic behind 3.0 changes

**URL:** <https://community.puzzlequest3.com/t/logic-behind-3-0-changes/4488>\
**Category:** Game Feedback & Ideas\
**Created:** [March 28, 2024, 4:48pm UTC](https://community.puzzlequest3.com/t/logic-behind-3-0-changes/4488 "2024-03-28T16:48:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ParaTara](https://avatars.discourse-cdn.com/v4/letter/p/76d3ee/32.png) [@ParaTara](https://community.puzzlequest3.com/u/ParaTara)\
**Post date:** [March 28, 2024, 5:29pm UTC](https://community.puzzlequest3.com/t/logic-behind-3-0-changes/4488/2 "2024-03-28T17:29:49Z")

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I feel like the economy would get really out of whack really fast if they sold 5 glyphs for IGC only. While yes it would work to getting more glyphs into the hands of players, the ones who need them are younger/newer players and not necessarily ones who are already spenders. I think if they offered some of these for gold (as I menitoned in my post [here](https://community.puzzlequest3.com/t/suggestion-implement-more-uses-for-gold/4487/3) that could ease some of the lift on a newer/not end game player.

I havent personally messed with most honing. I found my weapons are ok on the carryover, and if I get something better than hey thats great. I am seeing more success in dragon for myself, which is enough of a lift for me currently. I am not a player that enjoys PVP so I have not experienced frustration in that any more than I originally had (ie - I dont like it 😄 )

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