# Mid-level player's frustrations with the 3.0 gear update

**URL:** <https://community.puzzlequest3.com/t/mid-level-players-frustrations-with-the-3-0-gear-update/4465>\
**Category:** Game Feedback & Ideas\
**Created:** [March 26, 2024, 10:20pm UTC](https://community.puzzlequest3.com/t/mid-level-players-frustrations-with-the-3-0-gear-update/4465 "2024-03-26T22:20:38Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [March 28, 2024, 4:51pm UTC](https://community.puzzlequest3.com/t/mid-level-players-frustrations-with-the-3-0-gear-update/4465/19 "2024-03-28T16:51:02Z")

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Just posted about some of these issues here:

> [@Logic behind 3.0 changes](https://community.puzzlequest3.com/t/logic-behind-3-0-changes/4488):
>
> @Jeto I know you and the team are swamped, but I thought I’d try my luck and tag you anyway. There are parts of this update that make lots of sense, and a few that really don’t. Battle scrolls. This, like the spellbook, kind of makes sense. Treating the warrior and the weapon as two separate entities has a certain logic to it: in real life a great sword is no help to a novice with no training. But, the number of glyphs needed to get a scroll to level 50 is insane. Armour glyphs alone are 96 …

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