# Need some QoL improvement on evolve materials

**URL:** <https://community.puzzlequest3.com/t/need-some-qol-improvement-on-evolve-materials/2344>\
**Category:** Game Feedback & Ideas\
**Created:** [April 10, 2022, 9:20am UTC](https://community.puzzlequest3.com/t/need-some-qol-improvement-on-evolve-materials/2344 "2022-04-10T09:20:56Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Hagane](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/hagane/32/156_2.png) [@Hagane](https://community.puzzlequest3.com/u/Hagane)\
**Post date:** [April 10, 2022, 9:20am UTC](https://community.puzzlequest3.com/t/need-some-qol-improvement-on-evolve-materials/2344/1 "2022-04-10T09:20:56Z")

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This problem happens when we can only loot Lv30+ chests. We will get mountains of mythic materials, some legendaries materials, and, sometimes epic or lower level laterials. This is weird, we need a balanced drop rate, not give us tons of mythic, which is useless in most situation.  
This problem is still unsolved after recent QoL hotfix. More epic, less mythic please.

OR: add a new function, let us use superior materials to replace the inferior one.  
example: if I tried to evolve an armor without enough proper rune, pop such window: “you have no enough epic runes. Use 3 mythic or legendary runes to proceed?” and let us choose which one to spend.

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_[View the full topic](https://community.puzzlequest3.com/t/need-some-qol-improvement-on-evolve-materials/2344)._
