# PQ3 Currently Has No Purpose Beyond Storyline Completion

**URL:** <https://community.puzzlequest3.com/t/pq3-currently-has-no-purpose-beyond-storyline-completion/219>\
**Category:** Early Access Game Discussion\
**Created:** [April 6, 2021, 5:09pm UTC](https://community.puzzlequest3.com/t/pq3-currently-has-no-purpose-beyond-storyline-completion/219 "2021-04-06T17:09:27Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [April 6, 2021, 9:06pm UTC](https://community.puzzlequest3.com/t/pq3-currently-has-no-purpose-beyond-storyline-completion/219/7 "2021-04-06T21:06:17Z")

</div>

> [@tunaboat](#):
>
> Back to what Tacet mentioned in his original post. Do they want to make an extremely hard story mode and then just end the game there? Or was there suppose to be more after story mode? Being a f2p game, generally after story mode, there are tons to do but at its current state, there’s nothing.

Salty has already commented on this.

> [@Storyline and Dungeon Power Creep too Steep?](https://community.puzzlequest3.com/t/storyline-and-dungeon-power-creep-too-steep/92/7):
>
> The game will launch with the full 15 chapter story, and consequent major updates will include a few more chapters each time to expand the world and continue the story. (We are just starting to discuss the next lot of narrative now…!)

Story mode has to be hard. PQ3 is a F2P game, which means that the game needs to sell players things. If the game is too easy, players will not feel the need to buy offers to get them through difficult patches of the story.

> [@tunaboat](#):
>
> Going by what the followers currently do, there is only one that is truly needed to help you finish the story and that’s the spell crafter. Most of them are pretty much garbage, especially post story mode.

Most of the followers are supposed to be sources of random things (to slow players down) when trying to find the appropriate rarity’s dupes to upgrade a thing to its next rarity tier…

> [@tunaboat](#):
>
> You’ll want to get most of your stuff off dungeon treasure chests

… and yeah, that’s a problem IMO. Not that the upgrading difficulty is hard (that’s surely intended), but rather that dungeon runs focus on a specific set of gear that make it easy to gather those required dupes. In turn, that trivializes the role of the weaponsmith, armorsmith, and the artisan. The mage dodges this issue, as dungeons seemingly only drop spells that are unique to them.

> [@tunaboat](#):
>
> Perhaps the problem lies is there isn’t enough variety to abuse yet?

From the FAQ:

> [@](#):
>
> Puzzle Quest 3 will be regularly updated with new features, game modes, and content. Players will be able to fight epic battles alongside their friends in a game that will evolve with ongoing goals, stories, and quests to be conquered!

I would presume that not all of the game’s “live-service” features are enabled yet. I wouldn’t be surprised in the slightest if there isn’t weekly events to complete, similar to GoW.

> [@tunaboat](#):
>
> Currently with how most of us “broke the game” this clearly is not the case.

> [@tunaboat](#):
>
> Just wanted to add that again, similar to other titles, we abused the mechanics to progress far and quickly.

Personal opinion, but I think the devs have been sent back to the drawing board on what to do about these issues. That said, making lemonade out of lemons, for the longevity of the game finding these issues now before the game formally has a hard launch and then finding out about these issues is the vastly more favorable outcome.

---

_[View the full topic](https://community.puzzlequest3.com/t/pq3-currently-has-no-purpose-beyond-storyline-completion/219)._
