# Pvp crit interaction

**URL:** <https://community.puzzlequest3.com/t/pvp-crit-interaction/5345>\
**Category:** Game Discussion\
**Created:** [March 25, 2025, 8:05am UTC](https://community.puzzlequest3.com/t/pvp-crit-interaction/5345 "2025-03-25T08:05:58Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Dellusions](https://avatars.discourse-cdn.com/v4/letter/d/f1d935/32.png) [@Dellusions](https://community.puzzlequest3.com/u/Dellusions)\
**Post date:** [March 25, 2025, 8:05am UTC](https://community.puzzlequest3.com/t/pvp-crit-interaction/5345/1 "2025-03-25T08:05:58Z")

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Wanted to ask this to see if anyone knows, as it seems conterintuitive, but im not sure if it is a bug or not.

In PVP i have minions equipped that give -83% critical hit chance. Critical hit cap is 80% so the idea is that skull builds arent likely to 1 shot me when i kill them on turn 2 with my spell build.

Just before i faced someone with 75% critical hit chance. This became 0% in ga.e on turn 1, with 1 V large gem on the board. They have (i forget the set) that gives +7% critical hit chance per V+ gem. At this point even if they were allowed to overcap crit to 82% i wouldnt know as i give -83%. My turn concludes, there is at least 2 V+ gems on the board, and for the first time in a while i am critically hit and defeated.

Is this intended? If so, is this setup so that:

A. Player has 80%(110%) crit chance, i give -83%, they start with 27%.

B. Player has 75% crit chance, i give -83%,  
They start with 0% but can gain crit during the fight and go from 0% \> 7%.

C. Player has 75% crit chance, i give -83%,  
They start with -8% but can gain crit during the fight and go from -8% \> 6%

D. Player has 75% crit chance, i give -83%, they start with 0% but can gain 5% crit during the fight which would be what they are naturally missing in order to reach the 80% cap

Edit: if jeto sees this and would like data, i have screenshots and such.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 25, 2025, 8:17am UTC](https://community.puzzlequest3.com/t/pvp-crit-interaction/5345/2 "2025-03-25T08:17:20Z")

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Players can go over 80% critical hit chance. So even if you subtract 100% critical hit chance, they can still have 80% critical hit chance. Usually you see this with Bloodfang Twinblade, but it isn’t that common, because other than tourney (not sure if it counters confuse or not?) its kind of a waste of your ability gear slots. But I guess for an endgame player, why not right?

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [March 25, 2025, 9:42am UTC](https://community.puzzlequest3.com/t/pvp-crit-interaction/5345/3 "2025-03-25T09:42:28Z")

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I believe it is as follows. The player has corrupted I set bonus that gives +7% critical chance per big gem on the board.

- With 1 big gem on the board, their critical chance is 75 + 7 - 83 = 0%
- With 2 big gems on the board, their critical chance is 75 + 14 - 83 = 6%

Even if crit chance cap is 80%, the minion reduction applies to the uncapped critical chance, which can be greater than 80% due to attributes and gear. So even if you use 2 max cunning minions that give -100% critical chance, the enemy can still crit you if their uncapped critical chance is above 100% (which can be done with corrupted I set bonus, bloodfang twinblade and/or lots of critical chance attributes).

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**Author:** ![Dellusions](https://avatars.discourse-cdn.com/v4/letter/d/f1d935/32.png) [@Dellusions](https://community.puzzlequest3.com/u/Dellusions)\
**Post date:** [April 3, 2025, 9:54am UTC](https://community.puzzlequest3.com/t/pvp-crit-interaction/5345/4 "2025-04-03T09:54:54Z")

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Dont know how i didnt see this. This was my most likely guess, but its good to get some confirmation. Thanks!

I personally dont like this way of things interacting, but as long as i kniw i can at least prepare.
