# \[REPORTED\] Megathread- bugged skills and status effects

**URL:** <https://community.puzzlequest3.com/t/reported-megathread-bugged-skills-and-status-effects/816>\
**Category:** Early Access Bug Reports\
**Created:** [June 8, 2021, 1:03pm UTC](https://community.puzzlequest3.com/t/reported-megathread-bugged-skills-and-status-effects/816 "2021-06-08T13:03:55Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Cherry](https://avatars.discourse-cdn.com/v4/letter/c/da6949/32.png) [@Cherry](https://community.puzzlequest3.com/u/Cherry)\
**Post date:** [July 2, 2021, 4:03pm UTC](https://community.puzzlequest3.com/t/reported-megathread-bugged-skills-and-status-effects/816/7 "2021-07-02T16:03:35Z")

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Night blade: “deals X damage as dark, +y% per purple gem on the board”

Doesn’t count orbs that are already locked in as a match. Can’t tell if this is intentional behavior or hot, but it does make the spell far weaker. And completely unpredictable with orb changers.

Edit: Frost bolt functions identically. I would guess this is how it’s intended to work, but who knows really… All I can say is that it should be changed to count all orbs, even those that are already locked into matches.

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