# Shop Talk 0.36 Edition - Thoughts on Daily Deals, Limited Offers, and Currencies

**URL:** <https://community.puzzlequest3.com/t/shop-talk-0-36-edition-thoughts-on-daily-deals-limited-offers-and-currencies/1209>\
**Category:** Early Access Game Discussion\
**Created:** [August 6, 2021, 1:33am UTC](https://community.puzzlequest3.com/t/shop-talk-0-36-edition-thoughts-on-daily-deals-limited-offers-and-currencies/1209 "2021-08-06T01:33:14Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [August 7, 2021, 3:49pm UTC](https://community.puzzlequest3.com/t/shop-talk-0-36-edition-thoughts-on-daily-deals-limited-offers-and-currencies/1209/3 "2021-08-07T15:49:00Z")

</div>

> [@Sibelios](#):
>
> Relics/Crystals (NEW!)
> 
> What we have all been waiting for, right?! I am combining these two although the frequency of appearance for Relics is much higher for Crystals. However, as these were the two new additions, it made sense to group them together initially. So, based on 122 unique Shop Refresh observations to-date (either from daily reset or paid Shop Refresh) here are the numbers so far:
> 
> ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/1X/32751a8d46f13f0d7716b4ead8a8689899a8f902.png)
> 
> Relics (except for Superior) are denominated in all 3 currencies and thankfully it appears that the favored currency is gold. Hallelujah! That’s the good news. The bad news is that with the change to Relic quantities needed to evolve items (only 1 Lesser Relic is now needed to evolve an item to Rare), Lesser Relics will quickly become an over accumulated currency and essentially will be unwanted shop items in very short time. There are not enough shards in circulation based on the current shard economy to do numerous Rare Evolutions (perhaps you would like to fish for the right Mastery!) and even if you could, with the introduction of the generic first Attribute (Strong/Life) to all Rare items, there is even less hidden value revealed when doing such an Evolution. Obviously, the desired change would be to see an increase in Greater and Major Relics offered to offset this significant imbalance in appearance of Relic rarities compared to actual need.

Given the length of the post I wanted to call this section out again as it is both new as of 0.36 but also critical to how the game functions going forward. Clearly over time, in my view based on these numbers, there will be sufficient relics to to do up to Epic Evolutions, especially given the reduction to materials required for lower Evolves.

What about all the other materials though? Shard economy is still very bad. Shards need to be downgradeable to allow for more gear level increases since shards essentially can’t be targetted. Don’t make players go farm a level 20 dungeon for hours desperately hunting for lesser shards; it’s dumb (and it’s not even reliable!). Also, the real limitation right now going forward is going to be Epic Runes/Scrolls. These are still far too rare; a corollary to the shard situation. Again, make Runes/Scrolls downgradable. A Level 50 chest is primarily populated with Mythic Runes/Scrolls Drops and a Tier VI Dungeon Event is still giving Uncommon/Rare Runes/Scrolls. There are too many of these type and virtually no Epic Runes/Scrolls to be reliably found! This bottleneck where players must get gear evolved to Epic to be able to do this absurdly hard newly-tweaked “difficulty” but then making the means to acquire the gear near impossible (even if you spent a ton of money!) is clearly a sign that the Evolution framework is still dysfunctional.

---

_[View the full topic](https://community.puzzlequest3.com/t/shop-talk-0-36-edition-thoughts-on-daily-deals-limited-offers-and-currencies/1209)._
