# "Sort by" double option

**URL:** <https://community.puzzlequest3.com/t/sort-by-double-option/5692>\
**Category:** Game Feedback & Ideas\
**Created:** [March 9, 2026, 4:24am UTC](https://community.puzzlequest3.com/t/sort-by-double-option/5692 "2026-03-09T04:24:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Taf420](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/taf420/32/4451_2.png) [@Taf420](https://community.puzzlequest3.com/u/Taf420)\
**Post date:** [March 9, 2026, 4:24am UTC](https://community.puzzlequest3.com/t/sort-by-double-option/5692/1 "2026-03-09T04:24:21Z")

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So after we get to the chest screen to open a chest we are shown 2 options in the bottom right (chest reward that crashes the game and minion sort by). What i would like to ask is can the minion sort by option show both options on this screen at the same time,

 ![17730302004837521379385058048302](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/6/638af42bdf83313d78cf11f5d3038f63b4a5e5e0.jpeg)

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 9, 2026, 5:29am UTC](https://community.puzzlequest3.com/t/sort-by-double-option/5692/2 "2026-03-09T05:29:20Z")

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I had a similar idea, Taf…..

To resolve the current “jumbled” minions being mixed together (e.g., Zaplings vs. Mothlings), I suggest a reciprocal tie-breaker system. This ensures that the primary stat of your minion determines the order, but their secondary “identity” stat acts as the tie-breaker.

1. Speed-Based Minion Pick  
Primary: Highest Speed is prioritized  
Tie-Breaker 1 (The Pivot): If Speed is tied, use Cunning to break the tie.  
Tie-Breaker 2 (Last Resort): If both Speed and Cunning are tied, use Might.
2. Cunning-Based Minion Pick  
Primary: Highest Cunning is prioritized.  
Tie-Breaker 1 (The Pivot): If Cunning is tied, use Speed to break the tie.  
Tie-Breaker 2 (Last Resort): If both Cunning and Speed are tied, use Might.
