# Two Souls, One Goal: Revamping Possessed for PQ3

**URL:** <https://community.puzzlequest3.com/t/two-souls-one-goal-revamping-possessed-for-pq3/5601>\
**Category:** Game Discussion\
**Created:** [September 17, 2025, 4:47pm UTC](https://community.puzzlequest3.com/t/two-souls-one-goal-revamping-possessed-for-pq3/5601 "2025-09-17T16:47:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [September 17, 2025, 4:47pm UTC](https://community.puzzlequest3.com/t/two-souls-one-goal-revamping-possessed-for-pq3/5601/1 "2025-09-17T16:47:04Z")

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# Twice Possessed, Fully Obsessed: Two Rework Ideas for Possessed

I’ve been mulling over how to make the **Possessed** trait in PQ3 feel more impactful and fun. Below are two rework ideas to give it some extra flair.

## Idea 1: Enhanced Mana Surge

The current Possessed trait grants 3 mana to your spells at the start of each turn, but it could hit harder to really shine. This rework boosts its potency to make it feel more rewarding:

- **New Effect** : At the start of each turn, **all four spells and your ultimate** gain **4 mana** automatically.
- **Why It Works** : Upping the mana from 3 to 4 and including ultimate’s makes Possessed a game-changer for spell-heavy and ultimate-focused builds. It ensures consistent, reliable mana flow, letting players unleash powerful abilities faster and more frequently, perfect for aggressive strategies in both PvE and PvP.

## Idea 2: Gem-to-Skull Hybrid

This idea completely reimagines Possessed to blend mana generation with a new damage dynamic:

- **New Effect** : Matching colored gems causes those gems to **also transform into skulls** on the board. You still match these gems by their original color to gain mana (per standard spellcasting rules), but the matches **also deal skull damage** based on the number of gems matched.
- **Why It Works** : This rework turns Possessed into a versatile trait that fuels both spells and direct damage. The skull conversion adds a strategic twist, letting players control the board while dishing out extra damage. It’s a high-skill, high-reward option that could make Possessed a standout choice for creative builds.

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/esoxnepa/32/4552_2.png) [@Esoxnepa](https://community.puzzlequest3.com/u/Esoxnepa)\
**Post date:** [September 17, 2025, 11:51pm UTC](https://community.puzzlequest3.com/t/two-souls-one-goal-revamping-possessed-for-pq3/5601/2 "2025-09-17T23:51:43Z")

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I totally get why you’d like possessed to be cool. Heck, I sunk a lot of ancient coins into getting the helm to try and have it be a fun different style of play.

Now to me, I’d rather have possessed trigger at the start of your turn based on the total number of turns left/stacks of possessed. Then either cleanse it or not depending on how powerful and annoying they want it to be. Bring it into line with Madness. I mean, sure you could really gamble with some extra stacks of possession for some significant benefits.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [September 17, 2025, 11:57pm UTC](https://community.puzzlequest3.com/t/two-souls-one-goal-revamping-possessed-for-pq3/5601/3 "2025-09-17T23:57:13Z")

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You can’t cleanse Madness either, same as Possessed.

I think the Helm is actually pretty good, its just Possessed as a mechanic has some nasty drawbacks while the mana benefit is a bit dated. Utilizing the life loss mechanic with certain gear like Fallen Shoulders though, is quite good, for the small amount of players who have that type of build.
