# Update 1.5.5 Patch Notes

**URL:** <https://community.puzzlequest3.com/t/update-1-5-5-patch-notes/3168>\
**Category:** Developer & Patch Notes\
**Created:** [January 20, 2023, 4:09am UTC](https://community.puzzlequest3.com/t/update-1-5-5-patch-notes/3168 "2023-01-20T04:09:58Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [January 23, 2023, 4:59am UTC](https://community.puzzlequest3.com/t/update-1-5-5-patch-notes/3168/13 "2023-01-23T04:59:24Z")

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> [@Jeto](#):
>
> Versus scoring information from the development team _“the points have been halved for each turn, from 10 down to 5, to account for the extra turn the enemy takes. This means scores should be similar to what was seen previously”_

> [@Tresk](#):
>
> If I am reading correctly, it sounds like only the points for turns have changed in 1.5.5 and not the fact that the enemy turns now count. If so, then we will still be forced to kill on turn 0.5 with skulls, in order to achieve max score.

This is my take as well. I explained here the issue and I still don’t see how the developers’ response deals with the issue.

> [@Update 1.5 Patch Notes](https://community.puzzlequest3.com/t/update-1-5-patch-notes/3113/76):
>
> Hi @Jeto, I honestly don’t understand this answer in regards to the issue that was created in Update 1.5 with scoring. As we have detailed, the issue is that turn 1 wins via skulls generate a higher score than generating mana in turn 1 to power spells and then having to wait until your next turn (which is turn 3 vis-a-vis scoring) to potentially defeat the enemy. With the elimination of chip damage (which would have possibly given you a similar timing win condition as skulls) and the change in …

Whether you get 10 or 5 doesn’t matter. It still comes down to requiring a build that generates enough skulls to eliminate your opponent on the first turn. This has also driven numerous players to return to the “Conan” build, where by you essentially equip a high level weapon and nothing else so as to match with another undergeared opponent to minimize the number of skulls needed to win that first round.

The developers can’t possibly think this is a “better” result? 🤔

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_[View the full topic](https://community.puzzlequest3.com/t/update-1-5-5-patch-notes/3168)._
