# Update 3.0 Patch Notes (+3.0.1 hotfix)

**URL:** <https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435>\
**Category:** Developer & Patch Notes\
**Created:** [March 21, 2024, 12:51am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435 "2024-03-21T00:51:04Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![sciba](https://avatars.discourse-cdn.com/v4/letter/s/41988e/32.png) [@sciba](https://community.puzzlequest3.com/u/sciba)\
**Post date:** [March 23, 2024, 5:00pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/22 "2024-03-23T17:00:51Z")

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Ex 2- 4-6 pz of royal or savior or fallen…

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 23, 2024, 5:03pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/23 "2024-03-23T17:03:49Z")

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Not sure what your question is? Set bonuses remain the same, regardless of whether you wear variant gear for that set or not. Only set getting variant gear this season is the Dreamhold set, and it just changes the individual gear power, not the set bonuses.

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**Author:** ![sciba](https://avatars.discourse-cdn.com/v4/letter/s/41988e/32.png) [@sciba](https://community.puzzlequest3.com/u/sciba)\
**Post date:** [March 23, 2024, 5:40pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/24 "2024-03-23T17:40:18Z")

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Now the sets are for rarity (uncommon, common, rare, epic, legendary and mythic) with different bonus but in future ?

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/esoxnepa/32/4552_2.png) [@Esoxnepa](https://community.puzzlequest3.com/u/Esoxnepa)\
**Post date:** [March 23, 2024, 5:45pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/25 "2024-03-23T17:45:00Z")

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I haven’t seen any mention about how the set bonuses for having matching pieces of sets at different rarities will be calculated. I’m assuming they still exist.

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**Author:** ![sciba](https://avatars.discourse-cdn.com/v4/letter/s/41988e/32.png) [@sciba](https://community.puzzlequest3.com/u/sciba)\
**Post date:** [March 23, 2024, 5:48pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/26 "2024-03-23T17:48:22Z")

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thanks Esoxnepa , I hope that they still exist…

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [March 23, 2024, 5:54pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/27 "2024-03-23T17:54:51Z")

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Rarities still exist, so set bonuses will remain as they are now.

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**Author:** ![sciba](https://avatars.discourse-cdn.com/v4/letter/s/41988e/32.png) [@sciba](https://community.puzzlequest3.com/u/sciba)\
**Post date:** [March 24, 2024, 6:20am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/28 "2024-03-24T06:20:05Z")

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thanks HigureTheStillWind

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [March 24, 2024, 8:57pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/29 "2024-03-24T20:57:30Z")

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> [@KenpoKid69](#):
>
> Average minions get 450 points at level 50 mythic, a few have higher (like Dragons). So those two are really under-powered if those are their actual stats.

The stats shared aren’t taking the rarity bonuses into account, believe it’s +10 to all three stats per rarity, so +150 in total, for 450 and level 50

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**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [March 25, 2024, 4:44pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/30 "2024-03-25T16:44:54Z")

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By “Variant gear” do you mean different properties? For example, would the Dreamhold Walkers give reflect instead of haste?

> [@Jeto](#):
>
> - The Turns Taken Goal scoring has been updated

Great, this was beyond tedious. What would make PvP even less tedious is if the 3 tourneys were held in different locations, so we get a variety of music. Those strings start to grate after a while.

> [@Jeto](#):
>
> - _Matches with Green_

Does it give green mana too? If so, how much?

> [@Jeto](#):
>
> - Variants effects count each other equipped variant of the same kind with no limit

Can you rephrase this please? It’s a jumble.

> [@Jeto](#):
>
> - Damage reflected by the Reflect status effect is now considered Non-Lethal damage, leaving the recipient with at least 1 Life remaining (even if at 1 Life)

Why?!?! This was a really handy mechanic during a dungeon.

> [@Jeto](#):
>
> - Heroes now receive a Stun Barrier after recovering from Stun.

Does this include our PvP opponents? If so, it was kind of pointless tweaking the number-of-turns bonus as it will drag the match on, not to mention mess with our play style.

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [March 25, 2024, 5:17pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/31 "2024-03-25T17:17:54Z")

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> [@ed.209](#):
>
> Does it give green mana too? If so, how much?

It will probably give the same mana as 1 green gem.

> [@ed.209](#):
>
> Why?!?! This was a really handy mechanic during a dungeon.

There have been plenty of petitions to avoid the reflect issue: killing your opponent and dying to their reflected damage. I do believe that if the opponent has reflect, even if you kill them you should suffer the reflected damage. However, it is true that it has created quite a lot of issues for players, so I don’t believe the change is such a bad idea. Making it so that you don’t die but still take damage will solve the dying issue but still keep reflect as a mechanic you have to be careful about, specially in PvPs and adventures with permanent health. However, it is true that it will make it worse for players that use it, but it is not possible to keep everyone happy.

> [@ed.209](#):
>
> Does this include our PvP opponents?

Yes. This is also something that was asked for, since stun builds had it too easy to get highest bonus scores. It will of course make us stun users need to come up with alternative options, but it should help making the PvP meta more diverse and challenging.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 25, 2024, 5:36pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/32 "2024-03-25T17:36:02Z")

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> [@ed.209](#):
>
> By “Variant gear” do you mean different properties? For example, would the Dreamhold Walkers give reflect instead of haste?

Yes, Fae touched gear to my understanding all has the same power ( Gain 1-6% Power for each Positive Status Effect on you per Fae-Touched gear equipped), but it presumably stacks. So you either go with the debuff theme of the original Dreamhold or the buff theme of the Fae Touched or a mixture of both. Will be really nice since you can mix and match for the different game modes. The Dragon in KD for example is immune to debuffs so most of the original Dreamhold set is pretty useless against him. The Fae Touched version of the Dreamhold set is a different matter and would probably be very effective against him.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 25, 2024, 5:41pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/33 "2024-03-25T17:41:10Z")

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> [@ed.209](#):
>
> Does it give green mana too? If so, how much?

Dream gems are just green gems with the added effect of giving buffs or debuffs for matching them.

> [@Jeto](#):
>
> At start of battle, convert 3 Green Gems to Gem of Dreams with a 70-100% chance to create an additional 3 Gems of Dreams

I think while the Amulet of the First might seem lackluster to some, that it will ultimately be ranked really high, as like the clover ring it gives you a really strong first turn advantage when playing green.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 25, 2024, 5:53pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/34 "2024-03-25T17:53:48Z")

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> [@HigureTheStillWind](#):
>
> > [@ed.209](#):
> >
> > Why?!?! This was a really handy mechanic during a dungeon.
> 
> There have been plenty of petitions to avoid the reflect issue: killing your opponent and dying to their reflected damage. I do believe that if the opponent has reflect, even if you kill them you should suffer the reflected damage. However, it is true that it has created quite a lot of issues for players, so I don’t believe the change is such a bad idea. Making it so that you don’t die but still take damage will solve the dying issue but still keep reflect as a mechanic you have to be careful about, specially in PvPs and adventures with permanent health. However, it is true that it will make it worse for players that use it, but it is not possible to keep everyone happy.

I don’t think it hurts reflect at all tbh. Opponent goes to 1 life instead of dying, your turn you match 3 skulls and they die. Will be just as good as it was before probably, I don’t see it as much of a nerf as more of a big improvement to the game as no more cheap deaths to it and not really understanding what just happened like we’re seeing now.

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [March 25, 2024, 6:35pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/35 "2024-03-25T18:35:04Z")

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It makes it a bit slower since you will need a further turn to kill them. But I agree the nerf is not as big as the improvement.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [March 25, 2024, 11:13pm UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/36 "2024-03-25T23:13:21Z")

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3.0 is now being pushed to all platforms as we speak!

## Reminder: Like every update, if someone in your Kingdom gets to update before you, you will be locked out of your Kingdom.

This is not a bug, please do not create bug report threads or report this. It will be resolved as soon as you update the game.

At this stage, we are also investigating some issues with PC achievements/goals. Working to resolve this ASAP.

These ones specifically:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/2/26a1097e916ae2607e8688065d53332d59acea35.png)

Once this is resolved, you will be able to go into Tavern \> Goals and just click on the goal (maybe click around a few times on it) and it will trigger.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [March 26, 2024, 2:04am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/37 "2024-03-26T02:04:55Z")

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Known issue but missed from the patch notes:  
The feather to view your masteries is missing when on the pre-battle screen, this should be resolved in 3.0.1

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 26, 2024, 2:15am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/38 "2024-03-26T02:15:08Z")

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Season archive seems to be bugging out. I got a black screen the first time and a nice screensaver type picture the second time, not every time but its already happened to me twice right now and to someone else. Can’t play season or back out. Easy fix though, just exit and restart the game and it fixes itself.

 ![Puzzle Quest 3_20240325190939](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/3/3ba345bc3e119b7b15bb3ccfaef9a4ca46a953be.jpeg)  
Both times happened with the latest season Immortal Wounds. Was playing 1.1 The Khazduli Mines earlier and it was fine.

Edit: Just backing out of seasons, made it happen a 3rd time.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [March 26, 2024, 2:16am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/39 "2024-03-26T02:16:00Z")

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Is this just when you try and get into the Season, or once you have pressed battle?

Not having luck reproducing it myself so far.

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [March 26, 2024, 2:19am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/40 "2024-03-26T02:19:02Z")

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First time happened when I tried to enter the Immortal Wounds season (black screen). Second time happened when I backed out (static picture above). Third time happened (black screen again) when I tried backing out of Season archives.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [March 26, 2024, 2:19am UTC](https://community.puzzlequest3.com/t/update-3-0-patch-notes-3-0-1-hotfix/4435/41 "2024-03-26T02:19:16Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/0/0600b6c7eb7680f92ac6a2d2c18af1f22afabb30.jpeg)

oh… interesting for me

Just Immortal Wounds?

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