# Update 3.2 Patch Notes

**URL:** <https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876>\
**Category:** Developer & Patch Notes\
**Created:** [July 18, 2024, 12:26am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876 "2024-07-18T00:26:40Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [July 18, 2024, 2:21am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/21 "2024-07-18T02:21:58Z")

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They had that already, though, pre-update for adding the while/gold pips to the item?

On production 3.1,

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/3/3f025e9e237d20291073b539a5eb871f0af06fc7.jpeg)

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/c/cb6218e3805f8527b76de39ea992dc2b14ea265d.jpeg)

It’s the Quality side of the upgrade path that had no possible upgrades, because the set link was removed quite awhile ago and that they are unique items so that there are duplicates to merge with them to increase their Quality.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 18, 2024, 2:24am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/22 "2024-07-18T02:24:54Z")

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OH I fully misread! ~~I’ll chase that down now~~

They have a cost now, I’m on 3.2

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/8/87ec9a09f6eeff08be590f3bd9b56f6b8b88fd77.jpeg)

I’ll try and grab more screenshots to show what I can & follow up on DLC items

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [July 18, 2024, 2:31am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/23 "2024-07-18T02:31:30Z")

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Is there a better example that you can provide on allowed costs for the unique items?

Sacrificing one unique item (that can never be recovered) to upgrade another unique item seems rather impractical and unlikely to occur.

EDIT: Saw Jeto’s edit.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 18, 2024, 3:10am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/24 "2024-07-18T03:10:01Z")

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So, totally agree, you shouldn’t have to sacrifice other DLC items or unique items to upgrade. Currently, as you can see in my screenshot that is how it is set up.  
I think they are all in their own “set” which is why they are the only pieces of gear that will display when I try and refine one of them.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/5/5e9f615bd80274d03e48a64478ebba6d0a3b0ac7.jpeg)

I think in the backend it’s just long list of gear names and doesn’t specifically calls out what is DLC/uniquely attainable (like the Lucky Clover ring), so an easy thing to miss if you are just trying to grab anything without a set relic.

Following this up further after speed typing, the team is looking at if it’s possible to make those items of gear use other pieces of gear that share the same Relic (list in patch notes), but we can’t get that into 3.2 as it has already passed submission and is preparing to be deployed next week - and this would require a client fix.

So waiting to hear if we can get that into 3.3

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [July 18, 2024, 3:15am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/25 "2024-07-18T03:15:33Z")

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I think an easy and fair fix, and this could also apply to cache items. Have the set that uses the same relics be the ones you sacrifice to refine these special unique items, but it would be the 20% refinement boost (the mid boost).

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/lyrian/32/17_2.png) [@Lyrian](https://community.puzzlequest3.com/u/Lyrian)\
**Post date:** [July 18, 2024, 3:20am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/26 "2024-07-18T03:20:24Z")

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I figured that was probably going to be mostly likely fix.

Kind of sucks a bit because the 5% perfect match upgrade option is not available (unique items), but at least the 2% indirect “set” match is better than nothing at all.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 18, 2024, 4:13am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/27 "2024-07-18T04:13:16Z")

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I imagine it would be changed to use a matching relic type in place of a matching set, so any other item that has the same relic would then also be used for the +5% refining. Giving more options for matching slot and element.  
So I picture, Golden Grasp uses a Jeweled Relic, so to get the +5% you would need another glove that also uses a Jeweled Relic and matching element

But that’s only a thought and I haven’t had any further information in the past hour.

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**Author:** ![shmaunpq](https://avatars.discourse-cdn.com/v4/letter/s/7ba0ec/32.png) [@shmaunpq](https://community.puzzlequest3.com/u/shmaunpq)\
**Post date:** [July 18, 2024, 5:34am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/28 "2024-07-18T05:34:03Z")

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Is there a fix so we able to refine the rarity or quality of gear from season 2.5? That doesn’t seem to be in the notes anywhere.

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**Author:** ![MiCh](https://avatars.discourse-cdn.com/v4/letter/m/7bcc69/32.png) [@MiCh](https://community.puzzlequest3.com/u/MiCh)\
**Post date:** [July 18, 2024, 9:13am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/29 "2024-07-18T09:13:30Z")

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Thanks for the detailed material, I’m looking forward to the start of the new season.

It is an interesting choice to turn a normal set (serpentine set) into a seasonal one (Swamp-Soaked serpentine set).

I think the followers can still only produce the normal serpentine set. Which won’t make much sense anymore.

Unless the normal set can be used to refine the variant. I’m wondering if the items from the normal Serpentine set can be used to refine the Swamp-Soaked serpentine gears?

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [July 18, 2024, 10:08am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/30 "2024-07-18T10:08:08Z")

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It looks nice, there are plenty of new things and needed fixes.

> [@Jeto](#):
>
> ![](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/optimized/2X/1/18dea0ba6ff587b0c3fc0d8709d1760bbd411777_2_690x69.jpeg)
> 
> - New spots in the Adventure where you can return to harder and harder fights to increase your rewards
> - Endless Dungeons can go over Level 100!

I love how the Endless Dungeons sound, I hope they live up to the expectation!

> [@Jeto](#):
>
> ![3.2_AdventuresQOL](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/optimized/2X/b/bee1b9e3abe8abd4ffc94fd4bbc7caacf0ceb44e_2_690x34.jpeg)
> 
> - Adventures now save the last use camera zoom level and will use this instead of the default zoom when showing the map
> - Adventure node UI elements now scale down when zooming out so you can see more
> - Paths between map nodes will now hug the world map terrain and generally be more visually interesting
> - Adventure navigation pips now use the first step icon of the nodes, instead of pips

Thanks for these QoL improvements on the adventure, they will surely be helpful.

> [@Jeto](#):
>
> When receiving a Spell in the Rewards list, an Upgrade button will now be shown if you have enough resources to upgrade it

Finally we get the ability to upgrade a spell in the Reward list! Great news 😊

> [@Jeto](#):
>
> Xione will now only craft spells that are available for the active hero class when using the following crafting options:
> 
> - Create Random Spell Pages
> - Create Spell Pages of a Chosen Color
> - Create More Random Spell Pages
> - Create More Spell Pages of a Chosen Color

I like the change on Xione crafting, it makes the random and color crafting options better.

> [@Jeto](#):
>
> Fixed Elite Damage Protection not affecting Spell Damage

Thank you, this will be welcome against the now too powerful enemy spells.

> [@Jeto](#):
>
> Fixed Landshark’s Rough Skin passive so that it no longer deals lethal Reflect damage

That was fast, thank you!

> [@Jeto](#):
>
> Fixed Minions’ rest period not being able to be skipped with food

Nice to have this option back.

> [@Jeto](#):
>
> Fixed issue where items without Gear Sets could not be Refined

> [@Jeto](#):
>
> Following this up further after speed typing, the team is looking at if it’s possible to make those items of gear use other pieces of gear that share the same Relic (list in patch notes), but we can’t get that into 3.2 as it has already passed submission and is preparing to be deployed next week - and this would require a client fix.
> 
> So waiting to hear if we can get that into 3.3

Being able to refine them without issues is a welcome improvement, but we still need more practical ways of refining the quality of such items. Currently, special items can be worse than the rest because refining their quality is nearly impossible. For example, I am currently thinking about some new builds and I would love to use my Shield of anthrite, but it doesn’t make much sense because since its quality cannot be realistically refined it would be better to use any other shield. What you have said about being able to use items that use the same Relic is a great idea and I really hope it can be included in 3.3

Thank you for all your hard work! 🙂

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<div class="post-metadata">

**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [July 18, 2024, 3:28pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/31 "2024-07-18T15:28:51Z")

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So wearing a full set means any amount between 0-6 convert? Or it will either be 0 OR 6?

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**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [July 18, 2024, 3:29pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/32 "2024-07-18T15:29:47Z")

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No mention of the crit chance being stuck at 80% - is this going to be sorted for this update?

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**Author:** ![ed.209](https://avatars.discourse-cdn.com/v4/letter/e/94ad74/32.png) [@ed.209](https://community.puzzlequest3.com/u/ed.209)\
**Post date:** [July 18, 2024, 3:31pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/33 "2024-07-18T15:31:36Z")

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> [@Jeto](#):
>
> - New spots in the Adventure where you can return to harder and harder fights to increase your rewards

How much energy will this cost? And how often will we have to spend it?

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**Author:** ![HigureTheStillWind](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/higurethestillwind/32/3149_2.png) [@HigureTheStillWind](https://community.puzzlequest3.com/u/HigureTheStillWind)\
**Post date:** [July 18, 2024, 3:39pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/34 "2024-07-18T15:39:02Z")

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> [@ed.209](#):
>
> So wearing a full set means any amount between 0-6 convert? Or it will either be 0 OR 6?

Indeed, wearing a full sets means that half of the turns you convert 6 gems and half of the turns nothing.

> [@ed.209](#):
>
> No mention of the crit chance being stuck at 80% - is this going to be sorted for this update?

I am afraid there is nothing to sort here, they made it clear that it was a decision they took on purpose on a previous [post](https://community.puzzlequest3.com/t/crit-chance-changes/4725).

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**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [July 18, 2024, 11:06pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/35 "2024-07-18T23:06:52Z")

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Any way to get confirmation on the color of the new minions Whelpie and Bog Boi? I know you can go off spells, but that can be misleading.

![a3ac560a9a419857ca71560e2dc5db27563e6c78](https://us1.discourse-cdn.com/flex019/uploads/puzzlequest3/original/2X/1/1afb0a0d66bea3cc87dd3554ab76464dae6c5703.jpeg)

Would love it if Whelpie was green and Bog Boi was yellow, that would be a huge swerve.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 18, 2024, 11:17pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/36 "2024-07-18T23:17:24Z")

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They match their spell/mana colours

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<div class="post-metadata">

**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [July 18, 2024, 11:20pm UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/37 "2024-07-18T23:20:10Z")

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Nice, I was hoping for that. That makes them both extremely good oddball minions for their colors.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 19, 2024, 12:12am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/38 "2024-07-19T00:12:00Z")

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> [@Balancing & Changes](https://community.puzzlequest3.com/t/balancing-changes/3172/27):
>
> Changes July 19th AEST Added to 3.2 Season 3.0 cache & dungeon chests will only drop variants Free Gear offers will be sent out at the end of the Season if they weren’t claimed

Cross sharing.

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<div class="post-metadata">

**Author:** ![KenpoKid69](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/kenpokid69/32/4758_2.png) [@KenpoKid69](https://community.puzzlequest3.com/u/KenpoKid69)\
**Post date:** [July 19, 2024, 2:09am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/40 "2024-07-19T02:09:19Z")

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I guess that hasn’t started yet (just opened a couple), but by the end of today?

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/jeto/32/6326_2.png) [@Jeto](https://community.puzzlequest3.com/u/Jeto)\
**Post date:** [July 19, 2024, 2:10am UTC](https://community.puzzlequest3.com/t/update-3-2-patch-notes/4876/41 "2024-07-19T02:10:49Z")

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Don’t know how long it will take to populate everywhere - are you opening Dungeon chests?

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