# Why do the Developers hate Highly Active Kingdoms at Maximum Capacity?

**URL:** <https://community.puzzlequest3.com/t/why-do-the-developers-hate-highly-active-kingdoms-at-maximum-capacity/1295>\
**Category:** Early Access Game Feedback\
**Created:** [August 22, 2021, 5:23pm UTC](https://community.puzzlequest3.com/t/why-do-the-developers-hate-highly-active-kingdoms-at-maximum-capacity/1295 "2021-08-22T17:23:10Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Sibelios](https://sea1.discourse-cdn.com/flex019/user_avatar/community.puzzlequest3.com/sibelios/32/2836_2.png) [@Sibelios](https://community.puzzlequest3.com/u/Sibelios)\
**Post date:** [October 6, 2021, 9:52pm UTC](https://community.puzzlequest3.com/t/why-do-the-developers-hate-highly-active-kingdoms-at-maximum-capacity/1295/12 "2021-10-06T21:52:20Z")

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Really hoping for something in the 0.38 update to improve quality of life (QoL) for active kingdoms. There is very little enthusiasm at this point amongst players about kingdom benefits due to absolute neglect. Player longevity in Gems of War and similar games owes a lot to the beneficial kingdom benefits based on total contributions by all members and a sense of camaraderie over goals like events and Guild Wars.

Maybe some positive changes are just around the corner? Let me check in on the most recent updates from our neighborhood community voices:

> [@Devs - what are you working on?](https://community.puzzlequest3.com/t/devs-what-are-you-working-on/1597/4):
>
> I can share that one of the things the teams is working on at the moment is improvements to Events & Challenge features.

I did a keyword search for “kingdom”. No dice!

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