# Why Massive Inventory Limitations?

**URL:** <https://community.puzzlequest3.com/t/why-massive-inventory-limitations/1484>\
**Category:** Early Access Game Feedback\
**Created:** [September 8, 2021, 2:51pm UTC](https://community.puzzlequest3.com/t/why-massive-inventory-limitations/1484 "2021-09-08T14:51:02Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![GodlikeNay](https://avatars.discourse-cdn.com/v4/letter/g/258eb7/32.png) [@GodlikeNay](https://community.puzzlequest3.com/u/GodlikeNay)\
**Post date:** [October 10, 2021, 4:52am UTC](https://community.puzzlequest3.com/t/why-massive-inventory-limitations/1484/17 "2021-10-10T04:52:57Z")

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I completely agree. This has been the essence of the game for me since about 2 weeks after I started. Here’s a snippet from my first ever post back in July.

> [@My initial feedback for .36](https://community.puzzlequest3.com/t/my-initial-feedback-for-36/1091/3):
>
> STORAGE!!! Storage is still an issue… **A lack of storage is my single greatest frustration and waste of time managing it.** Please fix this problem with more space or easier access to improving it.

Storage is a constant problem. It reminds me of my OP in this thread:

> [@GodlikeNay](#):
>
> I do not understand why the Devs have implemented massive inventory restrictions in the way that they have. Does it add anything to the game? Does it improve user experience? Does it make things more fun? I just don’t understand how it benefits the Devs, or the players, or the storyline, or anything.

I believe the answers to those questions are – It doesn’t add anything to the game. It creates a horrible user experience. It kills fun factor.

I can only describe the current storage/inventory issue as absolutely horrible.

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