Update 0.35 - Google Play Early Access (Patch notes)

I did it with % mana start gear matching the color being used. Almost no one has the citadel % bonus as it has never worked a single day yet.

We have as well, which is why I’m asking for some screenshots or video for the devs if possible. Testing again with this now.

Oh, that explained it! The mana generation bug was because of the starting mana bonus from Citadel. That was already horrendous for me before it is fixed.

Could you please let us know what gear you’re using so we can test your build?

@Cyrup I think there is a typo in the notes. It says the additional bounties cost increased to 25, but didn’t it decrease from 50 to 25? Am I losing my mind?

I can confirm I have 2 spells that are not gaining mana at all for 2 turns I am going to take a video

Edit to add video link:

Some additional odd information, it seems like only spells which cost 50 or 60 mana do not get the mana. I tried with a 75 mana spell and it worked like normal but tried all of my 50 and 60 mana spells and they do not gain mana until I cast a spell

*edit again it has to be an interaction between the gear I have equipped. I switch slots with my normal loadout and that is working as well as my other classes

So far after about 30 matches, this feels like a major improvement to the game. Thank you Devs for your hard work and keep it up!

I don’t like the fact that a number of spells I recycled would now be good to have because of the shift in which spells are allowable for certain classes, but I will get them back at some point in the future.

WOW! I am honestly blown away by the scope and detail of this update. Yes indeed, the patch notes are beautiful as well :heart:

Incredible work PQ3 dev team. You have really kept up with the huge amount of feedback we have been communicating.


Will be sure to direct my Kingdom to update and participate in testing.

Can’t wait for the PQ3 Livestream! Do you have an estimate for when that might be?

Gong still isn’t fixed. No on day tokens were given for the ascension.

I did have 0 battles left in all 3 tournaments, so maybe it only works if the person hasn’t touched PvP that day, but that doesn’t really solve the problem at all.

I HATE this change. There are so many issues with gear, spells, etc. that aren’t working properly that this restriction is too much right now.

Why? I learned from my first hero that by doing the side quests, I will have reached level 50 before finishing chapter 15 thus wasting all the XP I earned between reaching level 50 and finishing chapter 15.

An overwhelming and amazing array of changes. Excellent work from the team.

We’ll have to see how these improvements pan out.

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Haven’t been able to get the exact math as it is rather hard to keep track of that many battles, but down around 350 side quests, which is 350 wooden keys and 8,750 gems. A lot of people are likely down even more than that.

If this is intended, feels really weird to punish everyone who didn’t bother to do all the side quests prior. People who did got all the previous resources AND the new resources. Now anyone who does it just gets the new resources and loses all the old resources.

The average player is losing around 10,000 gems and enough wooden chests to get at least one level 45 in every resources type.

It really encourages never buying gems for the game if just going to do patches that wipe 10,000s of gems from the economy with no warning.


Because under the new crystal system, followers can’t be ascended at all unless you do their side quests.

There was no reason to implement that change, wasting XP is a huge issue for me. That’s why i intentionally have not completed side quests with my other heros. And now, based on Tacet’s post above yours, if intentional, I’ll have lost quite a bit of resources by not having done them.

@Cyrup @Salty

Can either of you confirm if this is intentional?

Agreed, I tested this as well, no additional tokens on upgrading Gong

Can confirm. All you get for completing a follower’s sidequest for a given chapter is a single unit of that follower’s ascension currency. All previous rewards from completing sidequests in 0.34 have been removed from the game.

Doing the side quests on all five hero classes are the only realistic way to gain the ascension currency needed for followers, as that is the only currently way to gain enough currency for the higher tier ascensions (and only for the early game ones, at that).

I don’t even want to know how much xp I’ve wasted at this point. Easily tens of thousands of xp, for sure.

New changes are a gut punch for players who did not take advantage of the looping flaw to unlock the citadel. Although it might be somewhat easier to level individual things, ascending them is now a literal nightmare. And now that the soft-cap on leveling things (pre-glyph) has been reduced from 40 to 35, I’m left wondering:

Is it even possible to reliably clear level 50 dungeons when locked to maximum level 35 gear/spells without using a stunlock exploit?

Max difficulty dungeons are still possible with level 1 rares without ever stunning a single time, even in version 0.35. Always has been. Never hasn’t been.

This is exactly why I don’t like that spells are class specific. I completed chapter 15 without the bone ring or the stun lock, I managed to find 4 spells that worked for my Assassin, 2 of which did not belong to that class.

Thank you for the detailed explanation of the side quests change.