Re-implementing the rarity-improving mechanic -- now with TL;DR

So do I.

Please read what I actually wrote, not how someone else misunderstood it.

It’s already clarified above in response to the message you’ve quoted.

ok. I wasn’t replying to you either. Ive stopped engaging with your posts because I don’t want to be quoted to death on how I should read your posts better.

I don’t think that the development team should have to recode something and make the experience more complicated.

I merely end on what I did earlier. Looking forward to seeing how all of the pieces fit together for us in the future.

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I’m sorry that reading what you were choosing to respond to proved so inconvenient to you.

Seems to me the dev team needs to code - or recode - things to make the game more enjoyable to players and (hand in hand) more profitable. That should be (obviously) the priority.

Thus, customer feedback is important.

They clearly realized - belatedly - that taking out gear-rarity improving was unpopular with a substantial segment of their customer base. (That’s certainly been obvious from feedback.)

Else why scramble to recode to put it back in?

.

The OP above was offered in hopes of giving some more feedback to help - since, clearly, they didn’t get enough variety of feedback before dropping 3.0.

From what Jeto says, though, they have already decided what to do.

Let’s hope those changes/additions proves more well-considered than some aspects of 3.0, and that they got feedback from a wider variety of players than I think they did before.

Done engaging. Your choice to quote snippets of posts (and not just mine) is really frustrating, and I am tired of being clapped back at just so you can get the last word. If you still need the last word after this, fine. You can have it.

I look forward to seeing how all of the pieces fit together for us in the future.

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