As a unicorn I can agree
So let me get the story straight here.
You do NOTHING to alleviate the enemy buttfâking we keep experiencing because âlol more enemy damage means more challengeâ when all it means is fights become âfirst to OHKO WINSâ which is not fun.
You made food WORTHLESS but did nothing about ore generation.
Bounties were one of the sources of keys and you just went âthis feature is useless, YEETâ when people like me were still using it for keys. On top of that you made an even more extortative version of the Battle Pass.
The minion menu looks fâking ugly, coming from someone who usually gives no shits about graphics.
The entire UI redesign looks extremely unintuitive.
Glyphs, relics and any actual useful gear will still be rarer than someone sinking a 500-yard hole-in-one during a hurricane while crop circles reveal the winning lottery numbers to a farmer in Indonesia.
What in the actual fâk is the purpose of Stars?
The only thing youâve incentivized is rerunning through the story more and more for the chance of a RANDOM shard for somebody who may or may not already be maxed out, which means itâs a dead drop. And even then why WOULD we want to do that if your combat is still unbalancef as shit!? We kept bitching at you guys that we canât progress through the story and even TOLD you why we canât do it but all you did was âlol hereâs a way to spend more money and also our minions menu gives your eyes cancer nowâ when ANY COMPETENT DEVELOPER WOULD LOOK AT ALL THE COMPLAINTS AND GO âoh shit, we fâked up the game part of the goddamn game, we gotta fix itâ!
Unless the actual gameplay portion of the game is rebalanced massively we will continue to be unable to progress and complete the story.
ALSO WHY DO YOU REFUSE TO BUFF SPELLS THEY ARE LITERALLY YOUR BEST MEANS OF DEALING DAMAGE AND MAKING THE BOARD DO WHAT YOU WANT IT TO
Many of the open items that I recapped in 0.38 as issues have not been addressed in 0.39, with a couple of notable exceptions. You can read that list here:
This post instead addresses the specific changes in 0.39.
Lots has been said already about the new Quest Pass. Overall, I think itâs a good change in format and timing although I think the rewards have suffered a bit. My main issue though is the price. Even with 50 tiers instead of 30 tiers over 30 days instead of 56 days, the value of the rewards is not 50% better than the previous battle pass. The price should have remained unchanged at 500 Crowns at best, not only because the quality of the rewards is not much better (and worse in some regards), but also the fact that a one-month play pass just feels overpriced at $15US. Micro transactions should feel micro; this one does not.
+1 vote for bringing back the world map and visibility of rewards when doing Story mode. This feels like a bad change and itâs good that itâs acknowledged that it needs to be corrected.
This is the worst kind of visual fluff. Instead of getting my random result chest reward at the end based on finishing the skirmish/dungeon, now I get random stars after multiple enemies that is entirely meaningless and also defeats the feel of âwhat do I get for winningâ since no stars are awarded for the last enemy. Honestly, this should just be discarded as a bad idea. Itâs ok to let things go.
This is one of those changes that should be great but is currently frustrating and even pointless due to implementation. There needs to be a way to have a preferred sort for this feature. Currently I have to waste time side swiping because the first options are not the ones I want to use.
Quite possibly the best part of the update. Please extend this feature to chest opening, showing all chest rewards in the same way.
I really like this change a lot. This feels much more rewarding and goes some ways to helping to resolve the issue of gear progression. I am curious when you say âfor completing parts of the Storyâ what the breakdown is? One caveat: with the elimination of Bounties and this change, one wonders if the key pendulum might have swung too far. Looks like Ore use for Keys will increase which pinches ore supply even further.
Thank you for finally fixing this!!
I brought this up in my running thread on kingdoms, but I really do hope that the discontinuation of Bounties and the rewarding of Crests based on gameplay activity signals a positive revamp for active kingdoms. As of now, itâs status quo: