Update 3.0 Patch Notes (+3.0.1 hotfix)

Ex 2- 4-6 pz of royal or savior or fallen…

Not sure what your question is? Set bonuses remain the same, regardless of whether you wear variant gear for that set or not. Only set getting variant gear this season is the Dreamhold set, and it just changes the individual gear power, not the set bonuses.

Now the sets are for rarity (uncommon, common, rare, epic, legendary and mythic) with different bonus but in future ?

I haven’t seen any mention about how the set bonuses for having matching pieces of sets at different rarities will be calculated. I’m assuming they still exist.

thanks Esoxnepa , I hope that they still exist…

Rarities still exist, so set bonuses will remain as they are now.

thanks HigureTheStillWind

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The stats shared aren’t taking the rarity bonuses into account, believe it’s +10 to all three stats per rarity, so +150 in total, for 450 and level 50

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By “Variant gear” do you mean different properties? For example, would the Dreamhold Walkers give reflect instead of haste?

Great, this was beyond tedious. What would make PvP even less tedious is if the 3 tourneys were held in different locations, so we get a variety of music. Those strings start to grate after a while.

Does it give green mana too? If so, how much?

Can you rephrase this please? It’s a jumble.

Why?!?! This was a really handy mechanic during a dungeon.

Does this include our PvP opponents? If so, it was kind of pointless tweaking the number-of-turns bonus as it will drag the match on, not to mention mess with our play style.

It will probably give the same mana as 1 green gem.

There have been plenty of petitions to avoid the reflect issue: killing your opponent and dying to their reflected damage. I do believe that if the opponent has reflect, even if you kill them you should suffer the reflected damage. However, it is true that it has created quite a lot of issues for players, so I don’t believe the change is such a bad idea. Making it so that you don’t die but still take damage will solve the dying issue but still keep reflect as a mechanic you have to be careful about, specially in PvPs and adventures with permanent health. However, it is true that it will make it worse for players that use it, but it is not possible to keep everyone happy.

Yes. This is also something that was asked for, since stun builds had it too easy to get highest bonus scores. It will of course make us stun users need to come up with alternative options, but it should help making the PvP meta more diverse and challenging.

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Yes, Fae touched gear to my understanding all has the same power ( Gain 1-6% Power for each Positive Status Effect on you per Fae-Touched gear equipped), but it presumably stacks. So you either go with the debuff theme of the original Dreamhold or the buff theme of the Fae Touched or a mixture of both. Will be really nice since you can mix and match for the different game modes. The Dragon in KD for example is immune to debuffs so most of the original Dreamhold set is pretty useless against him. The Fae Touched version of the Dreamhold set is a different matter and would probably be very effective against him.

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Dream gems are just green gems with the added effect of giving buffs or debuffs for matching them.

I think while the Amulet of the First might seem lackluster to some, that it will ultimately be ranked really high, as like the clover ring it gives you a really strong first turn advantage when playing green.

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I don’t think it hurts reflect at all tbh. Opponent goes to 1 life instead of dying, your turn you match 3 skulls and they die. Will be just as good as it was before probably, I don’t see it as much of a nerf as more of a big improvement to the game as no more cheap deaths to it and not really understanding what just happened like we’re seeing now.

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It makes it a bit slower since you will need a further turn to kill them. But I agree the nerf is not as big as the improvement.

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3.0 is now being pushed to all platforms as we speak!

Reminder: Like every update, if someone in your Kingdom gets to update before you, you will be locked out of your Kingdom.

This is not a bug, please do not create bug report threads or report this. It will be resolved as soon as you update the game.

At this stage, we are also investigating some issues with PC achievements/goals. Working to resolve this ASAP.

These ones specifically:

Once this is resolved, you will be able to go into Tavern > Goals and just click on the goal (maybe click around a few times on it) and it will trigger.

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Known issue but missed from the patch notes:
The feather to view your masteries is missing when on the pre-battle screen, this should be resolved in 3.0.1

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Season archive seems to be bugging out. I got a black screen the first time and a nice screensaver type picture the second time, not every time but its already happened to me twice right now and to someone else. Can’t play season or back out. Easy fix though, just exit and restart the game and it fixes itself.


Both times happened with the latest season Immortal Wounds. Was playing 1.1 The Khazduli Mines earlier and it was fine.

Edit: Just backing out of seasons, made it happen a 3rd time.

Is this just when you try and get into the Season, or once you have pressed battle?

Not having luck reproducing it myself so far.

First time happened when I tried to enter the Immortal Wounds season (black screen). Second time happened when I backed out (static picture above). Third time happened (black screen again) when I tried backing out of Season archives.

oh… interesting for me

Just Immortal Wounds?