Due to several players on Android being unable to play due to a salvage error causing the game to lock, we temporarily removed the Overflowing Vault error message.
A fix has now been released so we will be turning the Overflowing Vault error message back on at Daily Reset Tuesday 13th September 00:00 UTC
However! We will also be adding additional vault space when this change goes live.
Autoplay would do nothing if there are no moves currently available, as the AI would not forcefully end the turn. It will now End Turn if there are no moves available.
Salvage UI fails to load after dismissing the warning ‘unable to salvage last weapon’ pop up message
Global Mail with No Rewards still shows Rewards to Collect
Sound effects delay in sped up battles
PQ3 is Darker on some HDR monitors
Tall Dwarf’s friends have been located in PVP enemy positions and will be removed in update 1.4
Update: We have also found that there are some bugs affecting set bonuses. This includes, Bloodfang (4 piece), Night (4 piece), Runic (6 piece) and Saviour (6 piece). Currently working on the fix for this so that it can go out asap as well.
The additional vault space is great news and makes me really, really happy. It’s great to see that the devs listened to our feedback in this area.
HOWEVER. Why are you keeping the new UI the same and only making minor tweaks to it? The great news about vault space is overshadowed by this. I find the game so frustrating to play with the new UI, to the point I want to quit. New inventory space isn’t worth anything if the game is unplayable. As I said in my feedback post, almost everything is wrong with the new UI. It need a major overhaul or reversal, not minor tweaks. The new changes show you’ve listened to some of the feedback, and will be improvements, but not enough of ones for the new UI to actually feel good. It will still remain a step backwards from 1.2 overall.
You’ve had many, many players complain about the new UI, or stop playing. I’ve only kept playing in the hopes it would be fixed. It looks like you weren’t able to swallow your pride enough to admit you missed the mark all the way, not just by a bit. Very disappointed to hear this.
Because it’s easier to make minor tweaks than revert the whole UI and then modify it to add the new elements.
I also don’t like a lot of the changes in the new UI but it’s not like they can just copy and paste the code for old UI in to the new client. We need to keep pushing them to improve what is there now.
I see. No, that wasn’t clear at all. It sounded like you were going to fix the bugs and make a few changes to fix the worst of things, and then move on to continue working on the next update. And that you are mostly satisfied with the way this update turned out. You said
we do believe this is still a very positive change and a step in the right direction
in the post you linked. So to see this update with only minor tweaks and no promises for anything further or reversal on the stance that this is still a good update to me was a confirmation that we are going to be stuck with the UI in this state for a long time to come. Are you saying that this won’t be the case?
Intelligent, ah, they have an entirely new client as well? That does make a bit of a difference. Otherwise, I would have said they should have had a copy of the old build and code saved, and could have reverted to it.
Still, sometimes it’s ultimately less work to just revert everything, even if it does take some effort. If you have a bad base to build off of, you have bad results. It’s like attempting to build a house on a cracked foundation. No matter how good you make what’s on top, you’re always going to have a sub-par house. So if this is what the new client is, then I would say it’s better to do whatever it takes to revert to the old one, even if it takes some effort. Almost every single new change was a negative one, so if they have to just make the best of the new bad changes, then we’re always going to be stuck with something bad. Is it a lot to ask? Yes. But otherwise they’re going to be constantly struggling against a bad UI, which will make more work in the end.
So the question is, can they get a result similar to 1.2 with whatever new client they have? Are the changes because of the limitations of the client, or just because they had a design idea that turned out to be bad? If it’s the later, then I’m happy with waiting for them to change things, as long as they’re willing to admit their new changes are bad and promise us something more similar to 1.2. If it’s the former, then they shouldn’t be using the new client, and should just go back to using the old one, even if it’s work to change back over.
Good to hear! Despite everything, I’m still excited for the extra inventory space.
Are you also able to provide any info about when we can expect an updated plan or timeline (even if it’s just an eta on when we can expect one, such as ‘we want to fix ___, ___ and ___ and plan to have a timeline for you by _____’)?
The nice thing about the new UI is that I no longer need to buy Crowns since I can’t tell what’s going on with the gear, I don’t have to work so hard to level it up. Saving on gems too.
Please tell the team that the new UI for gear is flat out terrible. This does not mean we think the team itself is terrible. They took a big swing and it has missed… HARD! I applaud the swing. But to stubbornly refuse to acknowledge the big big miss? No applause. The other UI changes? Mostly good. Just need to get those loadout hotswaps everywhere. But gear screen? Take the paddling and move on. Heh.
I don’t see anything about upgrading gear/spells/minions NOT defaulting to maximum possible level. This needs to be resolved now, not in 8 weeks time or so when 1.4 drops. I’ve already accidentally upgraded 1 item to max. I don’t want to do it again!
Leave the upgrading and gear management as it was in 1.2. This was fine.
Principally there should be no unintentional upgrade possible. If you like to support by upgrading proposals this should be selectable.
In most cases I don’t upgrade to a maximum but distribute my shards on several gear/spell/minion or enhance a little before salvaging.
This needs to be addressed. We almost never want to fully upgrade gear due to the trickle of currencies. Ive seen two guild members who accidentally fully upgraded gear to legendary over the past few days.
The little green upgrade “pings” on the tiny gear icons are unhelpful and risky.