Yeah, you complained about having too many options to play. Get real. As usual Gem Raiders players followed suit. Smdh. Complaining about having too many options to play is hilarious.
Most players appreciate having options and the ability to increase resources and strength through multiple adventures at the same time. It would not benefit newer players to space out adventures as is being suggested by others in this thread. Giving people an opportunity to gain strength with multiple adventures helps the game grow and players improve. We should all be able to come together for the future of this game if we enjoy playing it.
I think people are missing the big picture here. I get why people are upset at 2 great adventures at the same time. But try to remember that the adventure schedule has been stacked lately. Iâm ok with good adventures running at the same time if the schedule remains stacked. It allows the devs to cram in more good adventures. To play devilâs advocate here if the devs listen to the communityâs advice, that could result in a thinner schedule and less good adventures. What if the dev team said yeah youâre right and just removed Khazduli adventure from the January schedule? Be careful what you wish for, I have no problem getting multiple good options if it helps with the rotation.
No fighting on the forums people. Devs donât like it, you wonât impress them by doing it and it will only result in the discussion being closed. Keep it civil.
I donât disagree, but as we get more and more adventures. They either have to overlap them or not run them every month. And even though your idea makes practical sense, its also advocating that they run more of the adventures that people donât care about.
Why not be able to choose which adventure to farm more? Also the big picture. If adventures overlap more and more often that means they will come back in less time. This means more good adventures. Ideally, we may not even need to farm as hard when adventures come back in less time, and thus our resources would be less depleted. By spacing adventures out consecutively we would be limiting our potential resources. We farm to get more resources. So letâs all get more and give more people the option to farm what they want or need. Choice is good here.
Swivel, so why is it a problem if they run concurrently and more often? You will get the adventure you want in less time than you do now. You wonât lose out on resources, but you and everybody who plays will have more access to resources. This will grow the game. Spreading out adventures that people love to get resources from discourages players.
Imagine if you could play any adventure any time or you can only play one adventure one week at a time. 99% of players want to be able to choose their resources more often, not less often.
Letâs advocate for growth in this game. Multiple repeatable adventures promotes growth and attracts players who arenât sure if they will continue to play. The game canât be just us. We need more players in the game.
More adventures more often may be the positive change this game needs. In case somebody didnât notice, the game is down two devs this month. That is not normally a sign of growth. More availability of resources promotes growth which this game needs, and we need if we want to talk about this game in this forum. Letâs promote growth please.
No, all I mean is the devs want to run all the adventures, and like Jeto said they sometimes run adventures to fit the theme of whatâs happening. If they are not allowed to double up, it forces them to run more of the adventures we donât care about as much, thatâs all Iâm saying. I donât see really being an issue if the month is stacked.
Wonât let me edit for some reason. I do agree with you that ideally you want to run replayables with non-replayables running at the same time. Instead of multiple replayables at once. Unless youâre doing it as a test to see what people like the most.strong text
Why would two repeatable adventures consecutively be bad for anybody? The more repeatable adventures available the better. Give players more opportunities to achieve the resources they want at that time.
More resources more often means more players continuing to play.
Limit the resources, evolving and upgrading takes longer, and players lose interest or become frustrated.
Do we want more or less players in the game? We should all want more so the game continues to exist.
They just donât want it to be a trend. It feels like youâre missing out when it happens. But thatâs assuming it would ever happen at all if the adventures didnât happen at the same time. Keep in mind in the past, some of the best adventures have only cycled back every two months. This way helps it ensure that it could be more like monthly, but I get what people are complaining about.