My ~1 week feedback:
Extra Chest for Free: Great. Useful from early game to end game for everybody.
Follower leveling: I was pretty far along, and I’m slightly further along max rarity wise than if it was the old system. I would have been limited by glyphs. So from glyphs to follower crystals, I see as comparable, though you do lose out on choice of which follower to upgrade if you were targeting something specific.
Gear/upgrading: I read the primary way of obtaining relics would be TBD, so I didn’t have any expectations for finding relics, so I’m not disappointed. Guess that wasn’t as clear to some other folks, so I see some kerfuffle up above. That said, with my play time, even the old system only potentially upgrade 1 weapon/armor/accessory past rare after 2 months of playing, so it isn’t slower per se. Expectant of some additional info on when we can get these, as, yeah, gear progression is essentially halted.
Food/Ore Increase: Cool, followers get leveled faster. Feel like I can use all the crafters now, or buy a bunch of kingdom deals. Do think the use for food will quickly shift to only kingdom deals.
Shop: I can’t use my gold anymore. I was previously blowing gold everyday, now my golds staying up there. Too penny (gem) pinching to refresh the daily deal at increasing cost. Funny enough, I previously refresh even at previous the 75 cost, but I could be guaranteed to get 4 items I could purchase with gold, so that made sense.
Glyphs: Uhh, I had 2. I was gonna blow them on Eveline and Northelm to Legendary. Previously too far from going to use them. Still too far from needing them.
Dungeon Difficulty: Like ability to go back to easy mode. Can help farming for spells/gear if not capable at lv50. Smooths out progression/difficulty curve.
Spell limiting: Reasonable, makes classes more distinct, rather than same setup and gear on different characters.