Update 1.2 - The Broken Tree

I agree with this. At Tier IV (the next boss up) we can assume based on the prior bosses that it will have ~225k health. The Gold award requires ~45k damage. Notwithstanding the current bug reported in the thread above, that means only 5 of 30 members have a chance at the Gold reward. If the Kingdom Bazaar rework was done based on the voluminous feedback that the structure disadvantaged members based on who logs in first, why would you create an event that literally does the same thing, but even worse! (Please I beg you, and you know who you are, do not bring up the 22 hour timer and say “Well that’s how other people will get their chance”, because we all know that’s not how reality works for those who only login once per day).

Please balance the damage-based reward tiers and boss HP better (or even better, adopt an Overkill mode just like virtually every game that has a similar game format).

EDIT: Another thing, the reward tiers seem to be advancing very quickly as regards resources. The Tier IV Boss has a higher chance to reward Superior Shards than anything else. Yet again, until Shards are made downgradable (which they should be) this constant bypassing of Major Shards over Superior Shards doesn’t make any sense. Furthermore, the chance to get a Legendary Rune/Scroll is higher than Epics which, as has been recounted in literally dozens of places for a year, Epics are the most needed Rune/Scroll for progression.

Why do you, the designers, make everything so incoherent?

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