I liked this version better because I enjoyed the fact that as long as I didn’t die I could catch them all. I understand how some people might like the I make a choice path so now there are consequences, but I am the type of person that I have to get all the rewards.
I still think it had that chance or consequence of failure (dying and having to come back the next day) but I like the no energy version better.
Now that we are seeing a gap already in Adventure availability, is there an estimate of Adventure mode uptime? in other words, will there be an active adventure 50% of the time? 25% of the time?
The goal is to have an Adventure available most of the time, but I don’t have more specifics on exactly how often that is though currently.
There will be a countdown to the next Adventure, but if we are in the process of queuing up future Adventures, you may see a blank screen stating there is ‘No Adventures Available’
With Adventure mode being a new system, we are still setting up future Adventures.