The current monetization method for the pass doesn’t really make sense to me.
$5 monthly (or $100 yearly) seems like an absurd ask for some in-game currency/resources/materials. It (unintentionally?) implies “we know how grindy/tedious this game can get, we think $5 is a fair price to make it less boring.”
I want to support the game, but there is no way it is worth it, at either price.
How about a reasonable pricing model?
I’d be much more comfortable with $1 a month, or even $100 for a lifetime pass.
Or even borrowing the Call of Duty or Fortnite Battle Pass model, where the Battle Pass provides actually “useful” (premium) currency - in this case, Crowns.
That way, if someone played the game every day, they’d be able to pay for the next month at no extra cost to them, you know, actually rewarding their loyalty…
Just a thought…