Crafting Follower System Update (Coming in 3.1.5)

I hear ya about the constructive criticism.

From my POV, messing with game mechanics for the sake of profit/making players spend more is just a bummer. And that, unfortunately, is a big reason a lot do leave. A battle pass every 3 weeks or so is already a financial part of the game that people have spent on. Some, more than they would have paid for a complete AAA title.

But that’s another topic lol.

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The description of quality refinement doesn’t match the information from the tables. According to the tables it should be:

  • Matching Legendary Item with the same Slot, Set and Element: +1% towards max (i.e 59% → 60%)
  • Mythic Item from the same Set: +2% towards max (i.e 60% → 62%)
  • Matching Mythic Item with the same Slot, Set and Element: +5% towards max (i.e 62% → 67%)

Good point. I have an other question: how can we increase the base quality of the off-set items, such as Lucky Clover Ring? So I hope, the description is the correct version, not the table.

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I’m on 3.1.5 myself so I could just check before anyone else starts for the day - the cost table is correct, having just had a look in-game at Refining

Refining with matching mythic + slot + element + set, 50 aether = +5%

Refining with matching mythic + set, 100 aether = +2%

Refining with matching Legendary + slot + element + set, 250 aether = +1%

The cost table is correct for those costs and the resources required

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How can I refine the rarity of the Lucky Clover Ring?

Just fyi, it works with a cache reward item:

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Not working on 2.5 shields either.

Is this a set issue? Even though it is not a requirement here, maybe there is a problem with items that do not have a set assigned to them?

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This Forge system is a very welcome change, it’s nice to be able to evolve (refine) items again. I’ve got a few very minor gripes though:

  1. The ore cap makes it very tedious to create/upgrade multiple items - having to go back & forth from the tavern to the honour shop for more ore is a nuisance.

  2. Since aether was first introduced I’ve barely farmed/earned 2,000, which is now pretty much gone. Other ways to earn aether, such as alongside gems in adventures, or in events/PvP, would be very welcome.

  3. The ability to refine an item by multiple tiers at once (rare > mythic) would save us a lot of time, rather than having to do rare > epic > legendary > mythic.

  4. When sacrificing an item, we’re not receiving the items used to hone the sacrificial item, which we were assured by @Jeto would be the case.

Other than that, The Forge is a great system, so thanks for all the hard work.

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I’m trying to find where we’d get the sacrificed item’s craft ingredients back. I remember it said about when we salvaged.

I’m only looking because with my limited cache of resources now, that’s important for me.

We do get them back, the issue is that there is no visual effect of that (as it happens when salvaging). Look at your wallet before and after you do it, you will see that the resources have been refunded. I have done it several times and got all my resources back.

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That’s good to know, thanks.

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I’ve been trying to reproduce the issue where the cost of Refining is not displayed and it blocked you from crafting - Lyrian was experiencing it yesterday and a couple of others mentioned in global chat while I was around.

It then just seemed to fix itself for those people - But I’ll add these examples to my list of things today

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When I put a Shield of the Deep in to refine and select the sacrifice box it just spins.

This really seems to be unique to items that do not have a set associated with them.

AH! Yeah I had that yesterday with the old Steam DLC items, anything without a specific relic.

But generally, the team are already investigating this one!

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It seems to happen with items that aren’t part of a set. 1) Eveline’s Locket 2) Lucky Clover Ring 3) Elemental Resistance Shields from Immortal Wounds chapter, etc.

So there is an issue with refining quality and refining rarity for some items (as you are all aware at this stage) - they are two different issues, but very similar.

The team has found the cause but it requires a client fix and at this stage, that would be 3.2 (the next client update). If we can get it out any sooner, I’ll post an update

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My feedback is refinement should be at Mythic 45. Level 50 is ridiculous to just change the element. Element and attribute reforging should be separated. Just to random roll an element takes 3 crystals if you lock all attributes. Why, just why. It’s not like they are easy to get for the gear followers.

Before the massive changes it was worth the random reroll of an element.

Why do you not consult your player base before making changes?

I got a nice mythic RNG but the element is off. It might as well be scrap.

I disagree, we tend to value gear element really high but the truth is that most of the time its impact is quite reduced (sometimes having literally 0 impact), weapons being the exception. So a great but off-color piece is generally better than an average piece of your color.

I also disagree, I always advised against random reforging an element since you could spend over 1k gems on something that as I have said doesn’t have a huge impact. At least with the new system if the attributes aren’t good it is now worth to reforge searching for your color. If your piece has great attributes then it being off-color shouldn’t be much of a problem to make the most of it until you can refine element.

The strongest options unlocking at lvl 50 makes sense for me. The cost to reach there is pretty crazy, though.

Everything that Higure said above and also PVP. I run a bit of a clown suit (Gear of different colors) so that I have at least a couple of mythics in every color for PVP elite and restricted tournaments. This is helpful in getting a higher ranking on the PVP leaderboards.

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A major factor in your build is the color mastery. Before the changes I could always run full red. After it is impossible. Quit defending bad decisions. The game is worse off. You should not have to be an elitist / no lifer in the game to run gear of the same color.

Rule #1 of game design. You never, ever take away a feature someone had or make it worse. That makes people quit playing.

Yes and no. Spell damage and builds with mastery interaction do always benefit from increased mastery, true. But, for example, a skull build with no gear interacting with mastery will probably win nothing from getting some extra mastery at some points. So getting all gear in the element would just be a “luxury” since you are spending resources for no effect.

Why? You believe they are bad decisions so you complain about them. I believe they aren’t bad decisions, that they may be even good so I defend them. We are just giving our opinions, everyone should have the right to do so as long as we keep being constructive about it.

In fact, I believe that now it is much easier to run gear of the same color. Before it costed 500 gems, now only 50. Of course, that is by reforging attributes too. But then what you are complaining about isn’t just getting all your gear in a color, but not being able to do it without risking useful attributes on your gear. On the plus side you may reforge a piece without nice attributes and get both the right element and good attributes. So my opinion is that the reforge feature, although worse in certain scenarios, is in general better than what it was.

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