Even set to normal speed play the killing blow damage amount disappears too quickly to read what it was. It’s been like this for a while but only now getting around to reporting it.
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I have seen that happen many times, indeed.
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Passed this one onto the team!
We do also have some changes planned for how battle damage will be displayed in the future too
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That would be great. I have also noticed it’s really hard to see the damaged received too, especially when fallen shoulders activate as the damage amount and fallen shoulders amount overlap. Given the fallen shoulders numbers are bolder and brighter the damaged received is hard to make out.
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That was part of the feedback I shared too!
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