At this point in the game, there are 2 sound volume controls: for music and for the sounds of the game as a whole.
But the game sounds also include sounds outside of combat, sounds of moving/falling/exploding counters - i.e. sounds of game mechanics, sounds of animated characters, sounds of natural environments such as wind, thunderstorms, cave echoes, etc.
In my opinion, it would be great to introduce a separate volume control for each of the last four categories.
Why is this important to me? The thing is that I most of the time I play through BlueStacks on PC, and although I love to hear the sounds of the game mechanics, the sounds of howling wind (which are sometimes very unregulated by the overall volume) literally starts to give me a headache.
The fact that these sounds sometimes do not cease and after the battle I have already written separately: [REPORTED] The sound of the storm
I think that players who play on the phone with headphones as well understand me perfectly.
Personally I have discomfort from these “noises of the elements” is that I sooner or later turn all the sound in the game to 0 to give my ears a rest.
Especially unpleasant to pass the story, when farming dungeons it is not so interfering.