What were you expecting to happen, and what actually happened
Several instances of mana non-accrual from gem matching have been reported recently. This is my specific experience.
In this case, it was a Restricted PVP match in which my only gem match move was a 4 gem green match in order gain enough mana to cast my equipped spells: all green spells, 3 @ 50 mana cost (Channel Poison, Acid Arrow, Insect Plague), 1 @ 60 mana cost (Poison Spirit).
As depicted here, my 4 gem match was sufficient to completely fill the mana requirements of all 4 spells, however only Poison Spirit shows as activated; the other 3 are showing only the starting mana which is from the Citadel Bonus; no other starting mana in effect.
Once I cast Poison Spirit, the remaining 3 spells reverted to their correct state: activated from the previously accrued mana sufficient to fill their mana reqs as well as Poison Spirit.
How often does this happen? When did it begin happening?
I was able to replicate this scenario in 4 straight pvp matches today, details identical to above. To the best of my knowledge this began with the 0.35 Update.
Steps to make it happen again
I have not seen this in any of my other setups but others detailed similar circumstances in the 0.35 Updated thread. If I can replicate additional scenarios, I will update this thread.
I’ve noticed this as well but wasn’t sure if it’s because of my runic ring bugged or what but sometimes I’ll get a heroic effort or 5 plus matches and zero in my ultimate bar until next turn spell use.
This happens to me as well. I can replicate it every time I play. I have Hand of Evil (epic), Black Ice (rare), Ray of Frost (uncommon) and Frost Bolt (rare). I match more than enough to fill all meters. However, only HoE and BI will fill. The other two will not fill until I execute one of the spells that can be executed. It seems to be whatever color has the most mana fills and the other has to wait. Or the dominent color fills and only one of the other fills. Could be random. But either way, this happens every time. And with other combos of spells. And it happened immediately after the update. Never happened prior.
Same on Note 7. All of my spells are locked behind my Burning Hands and Cleave. As soon as I use Burning Hands, the other spells immediately have access to all the mana they gained, and all of my spells accumulate mana normally the rest of the fight. But on turn 1, and until I actually use Burning Hands, only Burning Hands shows the mana I accumulated.
I have screenshots but this forum keeps erroring when I try to include them.
I am having the same issue on my Android phone with my Assassin.
All spells except Unnerving Strike show 1 mana and its actually making me lose the game, because we need to get rolling after the initial hit from the enemy.
Agreed. In my original topic scenario, my only starting mana available was from Citadel (no bone ring, no dragonhelm, no Greenpact (or whatever green is called)
Thank you. One additional piece of info is if you can fill one of the spells and cast it, any spell that should have been full pops to full and can be cast.
I would call this a workaround. Not a solution. We still need a fix… But would be HAPPY to receive a leveled up bone ring to help facilitate this workaround!
Are there plans to also fix the runic ring bug around the same time? It has been around since start of beta, posted by multiple different people, and causes a similar issue as this mana bug except on every single turn to special meter.
Is there a bug report for runic ring Tacet? I’ve had a quick look through the search function and can’t find one. I’ve mentioned the Runic Ring issue to the team in the past, but don’t know if it needs a separate fix or if our general mana start fix will sort this issue out. If I’ve missed a specific bug report thread with further information please let me know and I’ll chase this up again.