What were you expecting to happen, and what actually happened
Like many gears in this game, Runic Ring has a visual delay to it displaying. Figured I mention since don’t believe anyone mentioned it specifically yet. The 5 mana it accumulates for ultimate meter per big gem doesn’t show until the player casts a spell. The button still functions, but it won’t be flashing if someone is at 50/60 when they are actually at 10/50. It doesn’t display correctly until the player casts a spell, then it displays the right amount of mana.
How often does this happen? When did it begin happening?
100% of the time since start of early access.
Steps to make it happen again
1: Wear Rare+ Runic Ring
2: Take enough big gems that the mana accumulated is less than 1 ultimate meter that then raises it to 1 meter with Runic Ring mana specifically without exceeding it with non Runic Ring mana.
There is also an interaction on the long list of things overpowered beyond belief that is technically working as intended, but likely isn’t actually intended.
Berserker class with Firewalker’s Amulet and Runic Ring can perpetually maintain a max 150 mana 3 bar ultimate meter every turn, making it the only class I am aware of that can do such a thing with only rare equipment. This occurs because Firewalker’s Amulet when creating a max X gem will upgrade all other red gems into +1 red big gems. This only works on red regardless of Firewalker’s color. This with Runic Ring causes every red gem on the board to give 7 ultimate mana with both of these gear only at rare. (5 + 1 + 1). This easily exceeds the 150 mana needed to perpetually cast Berserker’s max mana level 3 ultimate every turn.
Also, one additional side note. Runic Ring’s text description is very confusing. It says it gives “Gain +5 power to ultimate when matching a big gem.” The term “power” is really confusing here since ultimate meter has no power associated to it. It is currently using the term “power” when it really means “mana”.