Gear and recovery

With 0.36 HP, spell costs and damage was increased. However, items were NOT updated. The new item group effects already give relative bonuses, but the default gear effects still add a constant value.

All items, that increase mana, armor, resistance or hp should give a relative effect. +10 armor per effect is useless when your opponent does 2000 damage per hit. Also +5 mana (staff of the savior) is really useless when all of your spells have costs of 100+.

Please update these items to recover X% of the total value.

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