This might be a “working as designed feature”, but figured I’d point it out as a change in logic in 0.38
In v0.37 and earlier your Dungeon difficulty was set per Dungeon. If you beat Dragonguard to X, but Doomholt to V, the highest you could attempt on Doomholt would be VI (1 difficulty higher).
In v0.38 it is now possible to select any difficulty for any Dungeon and launch it.
The check to prevent launching multiple difficulty levels higher is no longer taking place (intended?)
On victory the Goal progress for that Dungeon only advances one tick, and not to the difficulty level beaten.
I had previously beaten Doomholt to difficulty V (highest with any character).
I launched it on Difficulty X and won.
Goal progress updated to recognise Difficulty VI had been beaten.
I launched it a second time on Difficulty X and won.
Goal progress updated to Difficulty VII had been beaten.
Should the game allowing launching any difficulty, or only +1 like before?
If you beat a given difficulty should the goal update to that level, or regardless it only goes up one tick?
Platform, device and operation system
Android, Google Pixel 6
What were you expecting to happen, and what actually happened
Previously beat Dungeon to Difficulty V. Was able to launch at Difficulty X and win. Goal only updated to VI completed.
I expected to be blocked from fighting anything higher than VI.
If I beat it on X I expect my goals to update to show I beat it on X.
How often does this happen? When did it begin happening?
Began with 0.38
Steps to make it happen again
Check Goals screen to make note of progress so far.
Go to Dungeons, select a dungeon and increase the difficulty several levels higher than you had beaten before. Win the battle and check Goals for progress.