[Not a bug] Esgaard set bonus 2 - too early launch

Hello Jeto and team,
My teammate Andersen torba discovered an unexpected behavior in Esgaard set bonus 2 (6% heal at the start of the turn) when stacked with burn.
Esgaard healing bonus launches before the burn - there’s no point in this order of effect launch, it becomes completely useless.
Imagine you have full health, you heal 6% and then burn by 3%.
Could this stack behavior be adjusted?
Thanks

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Its the 4 set bonus actually. Different effects have a order on the stack. Healing sets always trigger at the front of the stack, this makes them very useful to prevent death from too much sustained damage, but not as good for things like possessed and burn. Regeneration is always at the end of the stack, so running both, especially for things like Event are extremely useful. Things like Life Leech trigger at the end of the turn (after damage) so they trump burn, possessed, and even reflect, but lose to sustained damage. Once you learn the order of the effects and understand how it works, its pretty easy to manipulate to your advantage. Personally I don’t think the devs need to adjust stack behavior, its perfect the way it is at the moment. I know that might seem unfair? But it also prevents healing sets being the end all be all in the game and promotes strategy more in combat. Otherwise, why bother with regeneration or healing spells at all, right?

You don’t heal when you’re at full health. This might seem like I’m nitpicking, but it actually comes into play alot with gear. Say you have a corrupt guard ring that heals you and does true damage to the enemy…you don’t regenerate because you’re not injured, so they don’t take any true damage when you don’t. Same with say a Celestial Shield, if you’re not injured then the Celestial shield can’t raise your damage resistance regardless of the healing set and regeneration. However, if you are badly injured, that is a potential 2 triggers for it each turn and possibly more depending on the loadout you’re running. Its all about manipulating the stack so it works in your favor.

The whole point was to use healing instead of regeneration. Healing is not extensive, just like 6% or so.
If what you say is true, I’d like to see the order of all the effects in the stack.

Its basically what I said… 1) healing sets 2) possessed and burn 3) regeneration.

Reflect after damage is dealt followed by life leech at the very end of the turn.

And if the devs were to move healing sets to the end of the stack with regeneration, not only would you potentially lose a trigger, but you’d also die more often, especially to things like reflect, since you’d have no way to heal at the start of the stack.

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I see that the status changed to not a bug, but would really like to have to have the official statement from @Jeto

Well, I changed it to not a bug, cos Kenpo explained it better than I could have :sweat_smile:

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I see, thank you for confirming, Jeto!
Is there a list of stack order of start of the round effects?

Asking because we are working on a build, and were replacing regen from serp ring by healing from 4-piece esgaard, and it turned out our strategy didn’t apply as expected.

No, there isn’t a list or documentation I can provide on that.

@Born-iN-UssR Just tested the stack order again. In this order: 1) Healing set bonus 2) Burn/Doom 3) Possessed 4) Regeneration.

Burn and Doom as far as I can tell, seem to activate at the exact same time.

Regeneration has obvious advantages at being at the end of the stack, but it also gets overwhelmed pretty easily, so running a healing set bonus (or a healing spell), helps to prevent that.

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