Today, with some sadness, I uninstalled PQ3 - despite the fact that I love the Puzzle Quest brand and think this third installment has brilliant depth. As a ‘match-3 RPG’ it shows wonderful promise of concept. Not to mention that PQ3 is simply gorgeous for a mobile game.
But for the last two weeks I did nothing but hoard my resources for improving armor/weapons in the hopes of significant (noticeable) improvement to my main - a lv 50 Paladin who has been stuck in Chapter 13 of the story for some time and unable to advance because of enemy difficulty. I was a daily player who cleared both events, beat all the daily skirmishes and dungeons (plus a couple more), and used up all my PvP tokens. I play for over an hour every day and after two weeks I finally was able to… level up one piece of armor one time and level up one accessory piece twice.
This progression is a literal drop in the bucket compared to what I need to make any meaningful progress. And this basically summarizes my overall experience with PQ3. Since before V.36 I have been sitting in place and spinning my wheels, wholly handicapped from improving my character in any noticeable way. It’s extremely frustrating to invest the time PQ3 requires and still not be able to advance in the core of the game (story mode).
And while I appreciate and understand the ‘Early Access’ phase of this game, changes from the developer arrive soooo slowly that it seems like the game is at the end of its life, mostly ignored by its caretakers, rather than something in active development. What’s worse, is when these changes do finally come, the situation I described above deteriorates rather than improves.
I hope that Puzzle Quest finds its way, but in a flooded mobile market I don’t see it capturing a player base who has the patience or time to wait for improvements which take months to occur. Currently, most of the buzz surrounding this game, is negative.
What I liked:
- the match-3 gameplay (though the board could be bigger)
- RPG elements and depth (followers, minions, lots of gear, a kingdom, a citadel…)
- The players both here in the forums and within the game are super nice, helpful, and committed to the game
- Many modes to play
- Engaging story
What I disliked:
- Unclarity of game mechanics in-game
- The time required to complete daily tasks
- The inability to target or acquire the resources needed to advance
- Small resource caps
- The fact that everything is waaaay too far behind my character level and story progression (gear, spells, minions, and followers) and has been for a long time
- Being forced into a mono-color build with no benefit for matching other colors