[REPORTED] Bug/Feedback: Spell Rarity/Level Consistancies

Platform, device and operation system
Android 11, Samsung Galaxy Note 20 Ultra

What were you expecting to happen, and what actually happened

It appears that the latest update attempted to bring some consistencies to rarity upgrades among spells in the game. Some spells appear to have not been standardized with the rarity changes.

As pictured,

Spells in my inventory still on the old system,

Paladin - Smite

Necromancer - Legion of Doom

Also, spells that have a broken component:

Channel [Element] series (dungeon spell drop) of spells has their level component not working (they all have a 1% chance of inflicting their status effects at any level).

Paladin - Bow Before Me - Rarity component is non-functional.

How often does this happen? When did it begin happening?

Steps to make it happen again
Use spells in-game, as defined in the game’s spell database.

Aren’t channel spells have their rarity tied to number of gems created?

1 Like

It’s the level scaling that’s broken on the Channel series of spells. See this picture, where the spell is exactly the same at level 1 and level 30 with a 1% chance of poisoning the target.


I’ve passed this on, thank you.