As I am currently thinking about cumbersome stuff in PQ3, here is another suggestion to enhance the existing ideas in terms of usability: I really like to utilize different Loadouts, but it is a hassle to create and maintain them. Thus, you spend too much time on something, which should be designed to support you and save time.
Currently, each hero starts with Loadout 1 as active loadout and has a total of 8 (7 of those unused but existing) configurations. Once the player selects a previously unused loadout, the currently equipped items/spells are copied to this new loadout. As there is no option to “forget” thus a configuration, you have to manually unequip everything but still cannot use the clone to new loadout “feature”. Also, if you change something in one loadout, a second one (e.g., with just different spells) needs to be updated / maintained in parallel.
The following change motivates a different approach:
- Each class starts with one “Standard” layout slot. That’s it.
- Add, Remove and Rename buttons are available to create class-specific templates (available to all heroes of the same class).
- You can use a Copy button to import gear/spells from any template (not only from your own class) to the currently used template. If the classes are not equal, class-specific spells are discarded and the slots are empty. Otherwise, everything is imported.
So, what are the benefits?
- You can reuse templates from your main hero when replaying the same class (for example, because you like the male/female version) without redoing the templates you carefully created before.
- Your list of loadouts is clean, moving from 8 (meaning: usually 5-7 unused) to the exact amount of templates you need.
- Once you modify your “base” template, for example making changes to your sets, you can import the changes easily to a “situational” template, which uses different spells with the same gear.
- When a new class is added, you can copy an existing template to start your new class with. For example: If you decide to go for green, copy from shaman and adjust afterwards; if you decide that red is the way to go, shamelessly clone the berserker template and start from there, etc.
What do you think?