So as we have so many diffirent loadouts for different modes i would like to sussest somthing to help with 3 day event. So if u do day 1 with your preffered loadout and then accidentally use a different loadout on day 2 or 3 this will result in you loosing points as potentially your health is different. This little error can effectively take your winnings from 1000 gems down to only 200. Any chance some kind of error msg pop up if you select a loadout different to what was used on day 1 or 2 to prevent this, thanks
Nice idea, but kind of a double edged sword though. What happens if you accidentally use the wrong loadout on the first match? Or what if the loadout you make for the event isn’t as good as you thought? Or what happens if midway through the event you salvage a piece of the loadout gear either intentionally or by mistake?
If anything, maybe something more like a warning system (if possible) would be a better compromise.
So introducing warnings and pop-ups is tricky, not to implement but introducing an extra click or blocker for players gets mixed feedback on both sides - Salvage warnings are a great example of this.
I can share feedback about wanting a warning pop-up if you change your loadout from WITHIN the Event screen once an event has started
from here
But I think it would get really frustrating if you got a warning message from every pre-battle screen you can change your loadout from if you had an Event battle active.
Furthermore, it might just be better to see what can be done about how your max health is tracked for these events.
Currently it looks at the flat amount of health you have out of your max total, we could look at tracking what percentage of your max you are at by the end of the battle instead.
Warnings do get annoying at times, yes I agree.
This was changed when the adventures were changed. Previously it would tell you when you were accidently trying to use a different character in an event right? Labeling loadouts helps a lot. It’s nice having 16 loadouts slots now
It still does I believe. Using a different character and ignoring the warning will reset your score. You can change your loadout as often as you’d like though. What I do is I always label my current event loadout as “Event”
I can see where a new player could really get messed up with all this. Ok it was very hard navigating the game for me for awhile before I got used to it
I disagree that this is tricky. This is a good idea and easy to implement. Most of the time all players select a good layout for a specific event and continue with it.
Remember the last used layout for each event, and warn if a player enters with a different (usually unintended) layout. Of course if the player confirms that he wants to continue with a new layout, remember it as the last used one. No tricks.
Of course, in an ideal world I would suggest a different idea that does not warn by default. Every layout may be optionally marked as a multiple choice of “for KD”, “for Event”, “for Versus” “for Adventure”, “for Dungeon”. And once there is a selection “for Event” anywhere (and only then) the game warns if a player enters Event with a setup not marked as “for Event”. This would be useful IMO.
But knowing how buggy and untested are your code for every non-trivial feature, I don’t want to push this idea (although I would personally like it and use it a lot).
Just implement a warning when a player enters with a layout different from the last used one in this Event (and have a setting flag to enable such warning) would already be a very nice help.
You can already do this though, just by labeling the loadout for what its used for. Wouldn’t that be redundant for the devs to add a second title or loadout designation?
Of course, I label every layout. But the whole topic is about warning when an uninintended layout is selected costing you a lose of 700 gems.