OK, so here is an example of the issue and the impact
After spending gems to get extra runs with the aim of placing high enough on the leader board to recoup the spend IF I could do 11x3 days worth of perfect runs
Day 1 - Achieved
Day 2 - midway though I swapped to a different build of the same hero and have now not achieved maximum points, even though I never took any health damage - 58 points to be exact.
Day 3 - yet to start, but even with perfect runs, I can’t achieve a high enough place on the leader board to get back anywhere near what I spend in gems
Here is me with the first setup used
Here is me at the start of a battle with the alternative Hero loadout - note the 4430/4460 Health
So it turns out by buying a potion of healing, I can “heal” the “damage” I have taken and that “fixes” the issue HOWEVER it does not get me back the points I am already missing due to this. This now will result in less rewards than I think doing these battles without taking any health damage should provide.
Effectively I am missing 58 points having done 22 runs without taking damage because I changed loadouts on my hero
Here is the leader board near the end of day 2
You can see bottom left I have done all my battles and now I am pushed down the list to 11th getting 200 gems, rather than the 1000 gems I think taking no health damage should provide
It’s unclear to me if this impacts the rewards others further down the leader board would get.
I would think it would be fair, that if I finished Day 3 missing only the 58 points then I should get the correct rewards for completing the battles without taking health damage.
I get it’s early access and there can/are issues etc, so here is one issue, here is the impact and while a fix is being created I would certainly appreciate a fix on my rewards (assuming I complete day 3 battles with no health damage)