In 0.35 there were major changes to the spell system in PQ3. I thought I’d give my impressions, thus far.
- Class spells can now only be used by their respective class.
I was annoyed by the thought of this. However, after playing for awhile, I must admit I like it. I thought it would be bland and everyone would be forced into a specific spell loadout. But, the result seems the opposite. I’d grade this change an A
- Duplicate spells are no longer allowed in a loadout
Again, I was annoyed by the thought of this. My feeling was that this was a backhanded way of addressing unbalanced spells at the expense of player’s creative choices. After playing, I still feel this way. However, I can see how this change helps prevent the problems I thought the first change would cause. I don’t love it, but its not game breaking and I can sort of see the reason. So, I’d grade this one a B
- Class spells are no longer awarded for their levels
In my opinion this is just a terrible change, especially when combined with the first two changes. It also makes absolutely no sense. The only thing I can guess is that it has something to do with how easy it is now to evolve a common spell to uncommon. But having to farm for your class spells, besides being incredibly not fun, can lead to becoming too underpowered to effectively continue farming. I’d grade this one an F
A possible fix would be perhaps a series of class specific side quests, that reward the common spell. Obviously, that would take a while to create. Another possible solution would be to have a sort of starter version of each class specific spell. You would get this version at the appropriate level, it would be exactly the same as a common version except that it cannot be evolved. Just a couple of ideas.
- General changes to leveling and evolving spells
There are obvious issues right now with materials not dropping. I feel like those issues are already being looked into. I’m going to just judge this one on how it will be when the issues are addressed. I believe that once the materials are available that this change will rate an A
Edit: I forgot to mention regarding the change to how we obtain the class spells…
It also removes those incremental “rewards” for hitting level milestones. That’s actually kind of a big deal. Otherwise its just one slog to 50.