writing something up now for everyone who hasn’t gotten the update yet. Bear with me
Fair enough. Then beyond the short term of issue of those who have updated getting squeezed on the leaderboard of the Dungeon event, it sounds like the Seige Event chest score requirement needs to be adjusted (unless the developer team is happy putting the last reward chest out of reach daily).
Hi, I haven’t updated either.
The game is not available on the territory of my country, so I am waiting for updates in other sources. In fact, I’m not interested in spending tickets anymore.
Now I am waiting for the release of the game to see what will happen and plan to leave the game.
This is the type of thing that happens when you change too many things at once, unfortunately. I kinda feel bad being one of the non-updated folks, right now. Well no… actually I’m happy having some time to get my ducks in a row. haha But also sorta cringing at the discrepancies with events and, to a lesser degree, pvp tourneys.
Long time player here, and many of hours into the game, after the latest update I’m about to hang it up and quit. Shame really, been a really enjoyable game but after every update it’s killing it for me.
Hey folks, I’m sorry I haven’t replied about the balance changes questions and feedback yet, going full Aussie for a second: I’ve been flat out like a lizard drinking!
I will do my best to write up something for you on Monday morning Aus time.
Again, if you have any specific balance change questions or feedback please keep posting it in here for us.
I made another official news post for everyone about the end of Early Access which contains information about players who haven’t received the latest update.
I’m tired of taking months to upgrade an item and nerve behind…
bye bye to the release of the patch
Why does a game in Early Access that accepts actual real money transactions not have a “refund resources” option in place for nerfs/game balance issues?
The salvage rate is TERRIBLE, and if you invest in an item(s)/build and then it changes, it would seem fair to have a “refund resources” option so you can choose an alternative
This is something the GoW has - why is it not something that PQ3 has, given both EA and for the future?
Or at least, just address the inventory cap at minimum so that early access players are not constantly having to decide what to give up everytime they want to keep and develop a new item.
Or both!!!(20 characters)
Looks like the second part of the equipment rebalance finally hit - not sure why that wouldn’t be a main feature of what this update brings given the massive impact it has on every build. I’m not sure if I’ve seen one positive boost to equipment, only reductions across the board, with some more severe than others.
I’m really struggling to see the enjoyment in this game any more - what enthusiasm I had for launch was eaten away by weeks/months of no updates while also making very little progress in game.
The drop rates of gear from chests were already abysmal. There are stats above demonstrating the rewards from hundreds of L100 chests, largely dropping instantly scrapable crap. If it’s a L100 chest, and ruby / diamond ones at that, why is there still so much common/uncommon junk in them? These are your very top tier possible reward boxes, and yet will give you 0 gold (capped), 0 food (capped), a common armor/weapon/pet while the laughable “legendary” rune will get thrown onto the pile with the hundred already there.
The materials for upgrading are kept deliberately rare, taking weeks or months to find the right parts to afford evolving to the higher tiers, and then an update doesn’t even mention cuts across the board.
Once you are on all Epics there is pretty much zero progression in the game. You can go an entire month and not improve your character in any meaningful way. Gain a citadel level every few days if being active - though that appears it will take 4x as long with the 75% reduction in XP - a rather significant omission from the update notes.
This is looking more and more like a game designed to look flashy to a new player, get them to part with some cash in the first week or two before they realise there isn’t much here and wander off.
I really wish you’d gone down the route of the previous Puzzle Quest games. Charge for the game and make the game fun to play. Not a free game where you pay to ease some of the frustration and restrictions you’ve needlessly turned this into.
Actually quite a bit of gear got buffed, it just happens to be the gear no one was using. Any gear item that gave a flat increase to armor, life, resistance, mastery, power, etc was replaced with a percentage increase instead, usually based on the starting match value. That represents significant buffs for several pieces including items that are actually in current use like the Royal Chest. Night Wand is actually much better than it was before, and it’s a mana-generating item. Do these buffs make up for the nerfs to the mana generating gear? I don’t know. It certainly slows things down, but perhaps we will see different builds arise. But I do think it’s fair to point out that its not all nerfs.
Imagine how much more interest and excitement there might be over those pieces of gear, if we hadn’t had to salvage 852 of each due to the combination of: 1) the realities of the game we had to play prior to the update, and 2) the lack of reasonable inventory space.
But no. We had to have specific pvp meta in every color. We needed at least one of every weapon group, also in every color. You could skip those, but only if you hate gems and the important things you need to buy with them. Then you needed to have certain pieces and sets to survive pve content. Again, in every color, if you wanted to take advantage of mastery. You could skip some of those, but only if you didn’t want that legendary rune, locked behind that L100 daily dungeon.
There is a lot of angst with this update. But I can’t help but think that a good chunk of it could have been avoided by listening to us when we told them we need more inventory.
How are the gem creating spells looking post patch? Like channel light?
Channel spells do the same thing but cost 135 instead of 110
All the things not included in the Patch Notes:
Hey everyone,
As our very early adopters of Puzzle Quest 3 you’ve had a very atypical experience of the game compared to players who will be starting after the official release, because you’ve been there with us from the start! Helping us improve the game to make it what it is today. You’ve been through all the changes to the game with us during this testing phase, some were cool, some were, in retrospect not great and it was in great part thanks to your participation and feedback that we were able to identify areas for improvement.
Thanks to this Early Access phase, the players who join our community for the official release will have a much better experience.
During this last week before the game officially launches we will be making further balance changes and we will not necessarily list out every change made. We need the flexibility to iterate on the balance now quickly and often and have always relied heavily on the game data to ensure those changes have the intended effect on the overall game balance and experience.
This is the nature of the Early Access beast - change fast, change often, wait for results, change again. On repeat until it feels right.
Balance changes made after the official release of the game will be documented in patch notes and there should be far less drastic balance changes after the official release thanks to everything we’ve done together throughout the Early Access.
There are 2 changes that I’ve been made aware of that will be going live today/this week:
- Eveline’s crafting options are going to be made generally cheaper/faster
- The scores required for the Chest Rewards in the Event Dungeons and Event Sieges will be adjusted to ensure they are all achievable rewards after the enemies in those Dungeons were made easier last week (which affected the scoring).
One of the biggest requests from our Early Access community is for increased inventory space.
I’ve raised this with the team again last week and we’ll be documenting more of the inventory space feedback for the team this week for further consideration.
If you would like to add to this discussion I would suggest posting in this existing thread here:
I feel like this is a good place to have the inventory space discussion and I’ll definitely be on the look out for any further comments about the matter this week partricularly.
Okay, but…I sti;ll haven’t been able to update.
I have been unable to update, but glad to hear the event scoring is being patched! Also the Eveline change sounds interesting and almost makes me wish that I COULD update.